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/*
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* Copyright 2002-2007 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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// Forward declarations of classes defined here
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class WorkGang;
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class GangWorker;
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class YieldingFlexibleGangWorker;
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class YieldingFlexibleGangTask;
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class WorkData;
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// An abstract task to be worked on by a gang.
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// You subclass this to supply your own work() method
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class AbstractGangTask: public CHeapObj {
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public:
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// The abstract work method.
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// The argument tells you which member of the gang you are.
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virtual void work(int i) = 0;
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// Debugging accessor for the name.
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const char* name() const PRODUCT_RETURN_(return NULL;);
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int counter() { return _counter; }
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void set_counter(int value) { _counter = value; }
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int *address_of_counter() { return &_counter; }
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// RTTI
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NOT_PRODUCT(virtual bool is_YieldingFlexibleGang_task() const {
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return false;
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})
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private:
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NOT_PRODUCT(const char* _name;)
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// ??? Should a task have a priority associated with it?
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// ??? Or can the run method adjust priority as needed?
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int _counter;
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protected:
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// Constructor and desctructor: only construct subclasses.
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AbstractGangTask(const char* name) {
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NOT_PRODUCT(_name = name);
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_counter = 0;
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}
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virtual ~AbstractGangTask() { }
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};
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// Class AbstractWorkGang:
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// An abstract class representing a gang of workers.
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// You subclass this to supply an implementation of run_task().
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class AbstractWorkGang: public CHeapObj {
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// Here's the public interface to this class.
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public:
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// Constructor and destructor.
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AbstractWorkGang(const char* name, bool are_GC_task_threads,
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bool are_ConcurrentGC_threads);
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~AbstractWorkGang();
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// Run a task, returns when the task is done (or terminated).
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virtual void run_task(AbstractGangTask* task) = 0;
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// Stop and terminate all workers.
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virtual void stop();
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public:
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// Debugging.
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const char* name() const;
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protected:
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// Initialize only instance data.
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const bool _are_GC_task_threads;
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const bool _are_ConcurrentGC_threads;
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// Printing support.
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const char* _name;
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// The monitor which protects these data,
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// and notifies of changes in it.
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Monitor* _monitor;
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// The count of the number of workers in the gang.
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int _total_workers;
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// Whether the workers should terminate.
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bool _terminate;
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// The array of worker threads for this gang.
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// This is only needed for cleaning up.
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GangWorker** _gang_workers;
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// The task for this gang.
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AbstractGangTask* _task;
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// A sequence number for the current task.
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int _sequence_number;
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// The number of started workers.
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int _started_workers;
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// The number of finished workers.
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int _finished_workers;
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public:
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// Accessors for fields
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Monitor* monitor() const {
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return _monitor;
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}
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int total_workers() const {
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return _total_workers;
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}
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bool terminate() const {
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return _terminate;
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}
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GangWorker** gang_workers() const {
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return _gang_workers;
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}
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AbstractGangTask* task() const {
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return _task;
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}
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int sequence_number() const {
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return _sequence_number;
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}
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int started_workers() const {
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return _started_workers;
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}
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int finished_workers() const {
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return _finished_workers;
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}
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bool are_GC_task_threads() const {
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return _are_GC_task_threads;
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}
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bool are_ConcurrentGC_threads() const {
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return _are_ConcurrentGC_threads;
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}
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// Predicates.
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bool is_idle() const {
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return (task() == NULL);
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}
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// Return the Ith gang worker.
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GangWorker* gang_worker(int i) const;
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void threads_do(ThreadClosure* tc) const;
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// Printing
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void print_worker_threads_on(outputStream *st) const;
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void print_worker_threads() const {
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print_worker_threads_on(tty);
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}
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protected:
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friend class GangWorker;
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friend class YieldingFlexibleGangWorker;
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// Note activation and deactivation of workers.
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// These methods should only be called with the mutex held.
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void internal_worker_poll(WorkData* data) const;
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void internal_note_start();
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void internal_note_finish();
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};
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class WorkData: public StackObj {
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// This would be a struct, but I want accessor methods.
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private:
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bool _terminate;
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AbstractGangTask* _task;
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int _sequence_number;
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public:
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// Constructor and destructor
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WorkData() {
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_terminate = false;
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_task = NULL;
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_sequence_number = 0;
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}
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~WorkData() {
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}
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// Accessors and modifiers
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bool terminate() const { return _terminate; }
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void set_terminate(bool value) { _terminate = value; }
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AbstractGangTask* task() const { return _task; }
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void set_task(AbstractGangTask* value) { _task = value; }
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int sequence_number() const { return _sequence_number; }
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void set_sequence_number(int value) { _sequence_number = value; }
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YieldingFlexibleGangTask* yf_task() const {
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return (YieldingFlexibleGangTask*)_task;
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}
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};
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// Class WorkGang:
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class WorkGang: public AbstractWorkGang {
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public:
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// Constructor
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WorkGang(const char* name, int workers,
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bool are_GC_task_threads, bool are_ConcurrentGC_threads);
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// Run a task, returns when the task is done (or terminated).
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virtual void run_task(AbstractGangTask* task);
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};
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// Class GangWorker:
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// Several instances of this class run in parallel as workers for a gang.
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class GangWorker: public WorkerThread {
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public:
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// Constructors and destructor.
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GangWorker(AbstractWorkGang* gang, uint id);
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// The only real method: run a task for the gang.
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virtual void run();
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// Predicate for Thread
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virtual bool is_GC_task_thread() const;
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virtual bool is_ConcurrentGC_thread() const;
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// Printing
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void print_on(outputStream* st) const;
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virtual void print() const { print_on(tty); }
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protected:
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AbstractWorkGang* _gang;
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virtual void initialize();
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virtual void loop();
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public:
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AbstractWorkGang* gang() const { return _gang; }
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};
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// A class that acts as a synchronisation barrier. Workers enter
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// the barrier and must wait until all other workers have entered
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// before any of them may leave.
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class WorkGangBarrierSync : public StackObj {
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protected:
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Monitor _monitor;
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int _n_workers;
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int _n_completed;
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bool _should_reset;
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Monitor* monitor() { return &_monitor; }
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int n_workers() { return _n_workers; }
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int n_completed() { return _n_completed; }
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bool should_reset() { return _should_reset; }
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void zero_completed() { _n_completed = 0; }
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void inc_completed() { _n_completed++; }
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void set_should_reset(bool v) { _should_reset = v; }
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public:
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WorkGangBarrierSync();
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WorkGangBarrierSync(int n_workers, const char* name);
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// Set the number of workers that will use the barrier.
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// Must be called before any of the workers start running.
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void set_n_workers(int n_workers);
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// Enter the barrier. A worker that enters the barrier will
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// not be allowed to leave until all other threads have
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// also entered the barrier.
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void enter();
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};
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// A class to manage claiming of subtasks within a group of tasks. The
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// subtasks will be identified by integer indices, usually elements of an
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// enumeration type.
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class SubTasksDone: public CHeapObj {
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jint* _tasks;
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int _n_tasks;
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int _n_threads;
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jint _threads_completed;
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#ifdef ASSERT
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jint _claimed;
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#endif
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// Set all tasks to unclaimed.
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void clear();
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public:
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// Initializes "this" to a state in which there are "n" tasks to be
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// processed, none of the which are originally claimed. The number of
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// threads doing the tasks is initialized 1.
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SubTasksDone(int n);
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// True iff the object is in a valid state.
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bool valid();
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// Set the number of parallel threads doing the tasks to "t". Can only
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// be called before tasks start or after they are complete.
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void set_par_threads(int t);
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// Returns "false" if the task "t" is unclaimed, and ensures that task is
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// claimed. The task "t" is required to be within the range of "this".
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bool is_task_claimed(int t);
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// The calling thread asserts that it has attempted to claim all the
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// tasks that it will try to claim. Every thread in the parallel task
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// must execute this. (When the last thread does so, the task array is
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// cleared.)
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void all_tasks_completed();
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// Destructor.
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~SubTasksDone();
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};
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// As above, but for sequential tasks, i.e. instead of claiming
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// sub-tasks from a set (possibly an enumeration), claim sub-tasks
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// in sequential order. This is ideal for claiming dynamically
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// partitioned tasks (like striding in the parallel remembered
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// set scanning). Note that unlike the above class this is
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// a stack object - is there any reason for it not to be?
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class SequentialSubTasksDone : public StackObj {
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protected:
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jint _n_tasks; // Total number of tasks available.
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jint _n_claimed; // Number of tasks claimed.
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jint _n_threads; // Total number of parallel threads.
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jint _n_completed; // Number of completed threads.
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void clear();
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public:
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SequentialSubTasksDone() { clear(); }
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~SequentialSubTasksDone() {}
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// True iff the object is in a valid state.
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bool valid();
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// number of tasks
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jint n_tasks() const { return _n_tasks; }
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// Set the number of parallel threads doing the tasks to t.
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// Should be called before the task starts but it is safe
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// to call this once a task is running provided that all
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// threads agree on the number of threads.
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void set_par_threads(int t) { _n_threads = t; }
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// Set the number of tasks to be claimed to t. As above,
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// should be called before the tasks start but it is safe
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// to call this once a task is running provided all threads
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// agree on the number of tasks.
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void set_n_tasks(int t) { _n_tasks = t; }
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// Returns false if the next task in the sequence is unclaimed,
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// and ensures that it is claimed. Will set t to be the index
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// of the claimed task in the sequence. Will return true if
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// the task cannot be claimed and there are none left to claim.
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bool is_task_claimed(int& t);
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// The calling thread asserts that it has attempted to claim
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// all the tasks it possibly can in the sequence. Every thread
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// claiming tasks must promise call this. Returns true if this
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// is the last thread to complete so that the thread can perform
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// cleanup if necessary.
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bool all_tasks_completed();
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};
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// Represents a set of free small integer ids.
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class FreeIdSet {
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enum {
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end_of_list = -1,
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claimed = -2
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};
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int _sz;
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Monitor* _mon;
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int* _ids;
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int _hd;
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int _waiters;
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int _claimed;
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static bool _safepoint;
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typedef FreeIdSet* FreeIdSetPtr;
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static const int NSets = 10;
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static FreeIdSetPtr _sets[NSets];
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static bool _stat_init;
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int _index;
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public:
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FreeIdSet(int sz, Monitor* mon);
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~FreeIdSet();
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static void set_safepoint(bool b);
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// Attempt to claim the given id permanently. Returns "true" iff
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// successful.
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bool claim_perm_id(int i);
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// Returns an unclaimed parallel id (waiting for one to be released if
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// necessary). Returns "-1" if a GC wakes up a wait for an id.
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int claim_par_id();
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void release_par_id(int id);
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};
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