author | apetrusenko |
Tue, 10 Feb 2009 18:39:09 +0300 | |
changeset 2013 | 49e915da0905 |
parent 1374 | 4c24294029a9 |
child 2105 | 347008ce7984 |
permissions | -rw-r--r-- |
1 | 1 |
/* |
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* Copyright 2002-2007 Sun Microsystems, Inc. All Rights Reserved. |
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. |
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* |
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* This code is free software; you can redistribute it and/or modify it |
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* under the terms of the GNU General Public License version 2 only, as |
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* published by the Free Software Foundation. |
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* |
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* This code is distributed in the hope that it will be useful, but WITHOUT |
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or |
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License |
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* version 2 for more details (a copy is included in the LICENSE file that |
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* accompanied this code). |
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* |
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* You should have received a copy of the GNU General Public License version |
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* 2 along with this work; if not, write to the Free Software Foundation, |
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. |
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* |
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara, |
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* CA 95054 USA or visit www.sun.com if you need additional information or |
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* have any questions. |
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* |
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*/ |
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// Forward declarations of classes defined here |
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class WorkGang; |
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class GangWorker; |
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class YieldingFlexibleGangWorker; |
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class YieldingFlexibleGangTask; |
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class WorkData; |
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// An abstract task to be worked on by a gang. |
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// You subclass this to supply your own work() method |
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2013
49e915da0905
6700941: G1: allocation spec missing for some G1 classes
apetrusenko
parents:
1374
diff
changeset
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class AbstractGangTask VALUE_OBJ_CLASS_SPEC { |
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public: |
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// The abstract work method. |
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// The argument tells you which member of the gang you are. |
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virtual void work(int i) = 0; |
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// Debugging accessor for the name. |
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const char* name() const PRODUCT_RETURN_(return NULL;); |
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int counter() { return _counter; } |
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void set_counter(int value) { _counter = value; } |
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int *address_of_counter() { return &_counter; } |
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// RTTI |
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NOT_PRODUCT(virtual bool is_YieldingFlexibleGang_task() const { |
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return false; |
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}) |
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private: |
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NOT_PRODUCT(const char* _name;) |
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// ??? Should a task have a priority associated with it? |
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// ??? Or can the run method adjust priority as needed? |
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int _counter; |
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protected: |
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// Constructor and desctructor: only construct subclasses. |
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AbstractGangTask(const char* name) { |
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NOT_PRODUCT(_name = name); |
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_counter = 0; |
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} |
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virtual ~AbstractGangTask() { } |
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}; |
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// Class AbstractWorkGang: |
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// An abstract class representing a gang of workers. |
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// You subclass this to supply an implementation of run_task(). |
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class AbstractWorkGang: public CHeapObj { |
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// Here's the public interface to this class. |
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public: |
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// Constructor and destructor. |
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AbstractWorkGang(const char* name, bool are_GC_task_threads, |
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bool are_ConcurrentGC_threads); |
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~AbstractWorkGang(); |
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// Run a task, returns when the task is done (or terminated). |
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virtual void run_task(AbstractGangTask* task) = 0; |
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// Stop and terminate all workers. |
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virtual void stop(); |
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public: |
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// Debugging. |
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const char* name() const; |
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protected: |
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// Initialize only instance data. |
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const bool _are_GC_task_threads; |
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const bool _are_ConcurrentGC_threads; |
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// Printing support. |
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const char* _name; |
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// The monitor which protects these data, |
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// and notifies of changes in it. |
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Monitor* _monitor; |
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// The count of the number of workers in the gang. |
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int _total_workers; |
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// Whether the workers should terminate. |
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bool _terminate; |
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// The array of worker threads for this gang. |
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// This is only needed for cleaning up. |
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GangWorker** _gang_workers; |
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// The task for this gang. |
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AbstractGangTask* _task; |
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// A sequence number for the current task. |
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int _sequence_number; |
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// The number of started workers. |
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int _started_workers; |
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// The number of finished workers. |
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int _finished_workers; |
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public: |
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// Accessors for fields |
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Monitor* monitor() const { |
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return _monitor; |
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} |
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int total_workers() const { |
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return _total_workers; |
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} |
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bool terminate() const { |
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return _terminate; |
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} |
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GangWorker** gang_workers() const { |
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return _gang_workers; |
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} |
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AbstractGangTask* task() const { |
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return _task; |
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} |
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int sequence_number() const { |
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return _sequence_number; |
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} |
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int started_workers() const { |
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return _started_workers; |
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} |
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int finished_workers() const { |
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return _finished_workers; |
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} |
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bool are_GC_task_threads() const { |
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return _are_GC_task_threads; |
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} |
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bool are_ConcurrentGC_threads() const { |
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return _are_ConcurrentGC_threads; |
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} |
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// Predicates. |
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bool is_idle() const { |
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return (task() == NULL); |
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} |
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// Return the Ith gang worker. |
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GangWorker* gang_worker(int i) const; |
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void threads_do(ThreadClosure* tc) const; |
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// Printing |
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void print_worker_threads_on(outputStream *st) const; |
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void print_worker_threads() const { |
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print_worker_threads_on(tty); |
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} |
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protected: |
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friend class GangWorker; |
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friend class YieldingFlexibleGangWorker; |
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// Note activation and deactivation of workers. |
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// These methods should only be called with the mutex held. |
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void internal_worker_poll(WorkData* data) const; |
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void internal_note_start(); |
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void internal_note_finish(); |
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}; |
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class WorkData: public StackObj { |
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// This would be a struct, but I want accessor methods. |
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private: |
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bool _terminate; |
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AbstractGangTask* _task; |
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int _sequence_number; |
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public: |
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// Constructor and destructor |
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WorkData() { |
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_terminate = false; |
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_task = NULL; |
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_sequence_number = 0; |
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} |
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~WorkData() { |
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} |
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// Accessors and modifiers |
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bool terminate() const { return _terminate; } |
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void set_terminate(bool value) { _terminate = value; } |
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AbstractGangTask* task() const { return _task; } |
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void set_task(AbstractGangTask* value) { _task = value; } |
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int sequence_number() const { return _sequence_number; } |
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void set_sequence_number(int value) { _sequence_number = value; } |
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YieldingFlexibleGangTask* yf_task() const { |
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return (YieldingFlexibleGangTask*)_task; |
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} |
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}; |
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// Class WorkGang: |
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class WorkGang: public AbstractWorkGang { |
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public: |
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// Constructor |
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WorkGang(const char* name, int workers, |
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bool are_GC_task_threads, bool are_ConcurrentGC_threads); |
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// Run a task, returns when the task is done (or terminated). |
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virtual void run_task(AbstractGangTask* task); |
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}; |
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// Class GangWorker: |
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// Several instances of this class run in parallel as workers for a gang. |
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class GangWorker: public WorkerThread { |
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public: |
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// Constructors and destructor. |
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GangWorker(AbstractWorkGang* gang, uint id); |
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// The only real method: run a task for the gang. |
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virtual void run(); |
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// Predicate for Thread |
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virtual bool is_GC_task_thread() const; |
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virtual bool is_ConcurrentGC_thread() const; |
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// Printing |
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void print_on(outputStream* st) const; |
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virtual void print() const { print_on(tty); } |
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protected: |
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AbstractWorkGang* _gang; |
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virtual void initialize(); |
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virtual void loop(); |
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public: |
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AbstractWorkGang* gang() const { return _gang; } |
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}; |
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// A class that acts as a synchronisation barrier. Workers enter |
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// the barrier and must wait until all other workers have entered |
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// before any of them may leave. |
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class WorkGangBarrierSync : public StackObj { |
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protected: |
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Monitor _monitor; |
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int _n_workers; |
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int _n_completed; |
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bool _should_reset; |
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Monitor* monitor() { return &_monitor; } |
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int n_workers() { return _n_workers; } |
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int n_completed() { return _n_completed; } |
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bool should_reset() { return _should_reset; } |
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void zero_completed() { _n_completed = 0; } |
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void inc_completed() { _n_completed++; } |
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void set_should_reset(bool v) { _should_reset = v; } |
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public: |
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WorkGangBarrierSync(); |
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WorkGangBarrierSync(int n_workers, const char* name); |
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// Set the number of workers that will use the barrier. |
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// Must be called before any of the workers start running. |
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void set_n_workers(int n_workers); |
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// Enter the barrier. A worker that enters the barrier will |
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// not be allowed to leave until all other threads have |
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// also entered the barrier. |
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void enter(); |
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}; |
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// A class to manage claiming of subtasks within a group of tasks. The |
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// subtasks will be identified by integer indices, usually elements of an |
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// enumeration type. |
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class SubTasksDone: public CHeapObj { |
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jint* _tasks; |
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int _n_tasks; |
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int _n_threads; |
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jint _threads_completed; |
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#ifdef ASSERT |
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jint _claimed; |
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#endif |
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// Set all tasks to unclaimed. |
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void clear(); |
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public: |
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// Initializes "this" to a state in which there are "n" tasks to be |
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// processed, none of the which are originally claimed. The number of |
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// threads doing the tasks is initialized 1. |
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SubTasksDone(int n); |
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// True iff the object is in a valid state. |
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bool valid(); |
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// Set the number of parallel threads doing the tasks to "t". Can only |
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// be called before tasks start or after they are complete. |
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void set_par_threads(int t); |
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// Returns "false" if the task "t" is unclaimed, and ensures that task is |
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// claimed. The task "t" is required to be within the range of "this". |
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bool is_task_claimed(int t); |
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// The calling thread asserts that it has attempted to claim all the |
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// tasks that it will try to claim. Every thread in the parallel task |
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// must execute this. (When the last thread does so, the task array is |
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// cleared.) |
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void all_tasks_completed(); |
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// Destructor. |
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~SubTasksDone(); |
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}; |
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// As above, but for sequential tasks, i.e. instead of claiming |
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// sub-tasks from a set (possibly an enumeration), claim sub-tasks |
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// in sequential order. This is ideal for claiming dynamically |
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// partitioned tasks (like striding in the parallel remembered |
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// set scanning). Note that unlike the above class this is |
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// a stack object - is there any reason for it not to be? |
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class SequentialSubTasksDone : public StackObj { |
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protected: |
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jint _n_tasks; // Total number of tasks available. |
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jint _n_claimed; // Number of tasks claimed. |
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jint _n_threads; // Total number of parallel threads. |
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jint _n_completed; // Number of completed threads. |
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void clear(); |
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public: |
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SequentialSubTasksDone() { clear(); } |
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~SequentialSubTasksDone() {} |
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// True iff the object is in a valid state. |
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bool valid(); |
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// number of tasks |
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jint n_tasks() const { return _n_tasks; } |
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// Set the number of parallel threads doing the tasks to t. |
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// Should be called before the task starts but it is safe |
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// to call this once a task is running provided that all |
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// threads agree on the number of threads. |
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void set_par_threads(int t) { _n_threads = t; } |
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// Set the number of tasks to be claimed to t. As above, |
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// should be called before the tasks start but it is safe |
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// to call this once a task is running provided all threads |
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// agree on the number of tasks. |
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void set_n_tasks(int t) { _n_tasks = t; } |
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// Returns false if the next task in the sequence is unclaimed, |
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// and ensures that it is claimed. Will set t to be the index |
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// of the claimed task in the sequence. Will return true if |
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// the task cannot be claimed and there are none left to claim. |
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bool is_task_claimed(int& t); |
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// The calling thread asserts that it has attempted to claim |
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// all the tasks it possibly can in the sequence. Every thread |
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// claiming tasks must promise call this. Returns true if this |
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// is the last thread to complete so that the thread can perform |
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// cleanup if necessary. |
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bool all_tasks_completed(); |
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}; |
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// Represents a set of free small integer ids. |
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class FreeIdSet { |
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enum { |
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end_of_list = -1, |
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claimed = -2 |
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}; |
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int _sz; |
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Monitor* _mon; |
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int* _ids; |
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int _hd; |
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int _waiters; |
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int _claimed; |
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static bool _safepoint; |
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typedef FreeIdSet* FreeIdSetPtr; |
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static const int NSets = 10; |
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static FreeIdSetPtr _sets[NSets]; |
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static bool _stat_init; |
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int _index; |
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public: |
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FreeIdSet(int sz, Monitor* mon); |
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~FreeIdSet(); |
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static void set_safepoint(bool b); |
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// Attempt to claim the given id permanently. Returns "true" iff |
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// successful. |
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bool claim_perm_id(int i); |
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// Returns an unclaimed parallel id (waiting for one to be released if |
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// necessary). Returns "-1" if a GC wakes up a wait for an id. |
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int claim_par_id(); |
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void release_par_id(int id); |
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}; |