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/*
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* Copyright 2003 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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// Inline function definitions for hashtable.hpp.
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// --------------------------------------------------------------------------
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// Hash function
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// We originally used hashpjw, but hash P(31) gives just as good results
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// and is slighly faster. We would like a hash function that looks at every
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// character, since package names have large common prefixes, and also because
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// hash_or_fail does error checking while iterating.
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// hash P(31) from Kernighan & Ritchie
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inline unsigned int Hashtable::hash_symbol(const char* s, int len) {
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unsigned int h = 0;
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while (len-- > 0) {
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h = 31*h + (unsigned) *s;
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s++;
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}
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return h;
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}
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// --------------------------------------------------------------------------
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// Initialize a table.
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inline BasicHashtable::BasicHashtable(int table_size, int entry_size) {
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// Called on startup, no locking needed
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initialize(table_size, entry_size, 0);
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_buckets = NEW_C_HEAP_ARRAY(HashtableBucket, table_size);
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for (int index = 0; index < _table_size; index++) {
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_buckets[index].clear();
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}
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}
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inline BasicHashtable::BasicHashtable(int table_size, int entry_size,
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HashtableBucket* buckets,
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int number_of_entries) {
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// Called on startup, no locking needed
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initialize(table_size, entry_size, number_of_entries);
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_buckets = buckets;
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}
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inline void BasicHashtable::initialize(int table_size, int entry_size,
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int number_of_entries) {
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// Called on startup, no locking needed
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_table_size = table_size;
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_entry_size = entry_size;
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_free_list = NULL;
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_first_free_entry = NULL;
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_end_block = NULL;
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_number_of_entries = number_of_entries;
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#ifdef ASSERT
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_lookup_count = 0;
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_lookup_length = 0;
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#endif
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}
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// The following method is MT-safe and may be used with caution.
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inline BasicHashtableEntry* BasicHashtable::bucket(int i) {
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return _buckets[i].get_entry();
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}
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inline void HashtableBucket::set_entry(BasicHashtableEntry* l) {
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// Warning: Preserve store ordering. The SystemDictionary is read
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// without locks. The new SystemDictionaryEntry must be
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// complete before other threads can be allowed to see it
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// via a store to _buckets[index].
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OrderAccess::release_store_ptr(&_entry, l);
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}
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inline BasicHashtableEntry* HashtableBucket::get_entry() const {
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// Warning: Preserve load ordering. The SystemDictionary is read
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// without locks. The new SystemDictionaryEntry must be
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// complete before other threads can be allowed to see it
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// via a store to _buckets[index].
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return (BasicHashtableEntry*) OrderAccess::load_ptr_acquire(&_entry);
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}
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inline void BasicHashtable::set_entry(int index, BasicHashtableEntry* entry) {
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_buckets[index].set_entry(entry);
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}
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inline void BasicHashtable::add_entry(int index, BasicHashtableEntry* entry) {
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entry->set_next(bucket(index));
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_buckets[index].set_entry(entry);
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++_number_of_entries;
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}
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inline void BasicHashtable::free_entry(BasicHashtableEntry* entry) {
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entry->set_next(_free_list);
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_free_list = entry;
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--_number_of_entries;
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}
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