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/*
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* Copyright 1997-2001 Sun Microsystems, Inc. All Rights Reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
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* CA 95054 USA or visit www.sun.com if you need additional information or
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* have any questions.
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*
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*/
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typedef void* HANDLE;
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private:
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// Win32-specific thread information
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HANDLE _thread_handle; // Win32 thread handle
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unsigned long _thread_id; // Win32 thread id
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HANDLE _interrupt_event; // Event signalled on thread interrupt
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ThreadState _last_state;
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public:
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// The following will only apply in the Win32 implementation, and should only
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// be visible in the concrete class, not this which should be an abstract base class
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HANDLE thread_handle() const { return _thread_handle; }
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void set_thread_handle(HANDLE handle) { _thread_handle = handle; }
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HANDLE interrupt_event() const { return _interrupt_event; }
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void set_interrupt_event(HANDLE interrupt_event) { _interrupt_event = interrupt_event; }
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unsigned long thread_id() const { return _thread_id; }
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#ifndef PRODUCT
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// Used for debugging, return a unique integer for each thread.
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int thread_identifier() const { return _thread_id; }
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#endif
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#ifdef ASSERT
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// We expect no reposition failures so kill vm if we get one
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//
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bool valid_reposition_failure() {
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return false;
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}
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#endif // ASSERT
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void set_thread_id(unsigned long thread_id) { _thread_id = thread_id; }
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bool is_try_mutex_enter() { return false; }
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// This is a temporary fix for the thread states during
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// suspend/resume until we throw away OSThread completely.
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// NEEDS_CLEANUP
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void set_last_state(ThreadState state) { _last_state = state; }
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ThreadState get_last_state() { return _last_state; }
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private:
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void pd_initialize();
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void pd_destroy();
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