hotspot/src/share/vm/gc/shared/workgroup.hpp
author jmasa
Thu, 19 May 2016 13:59:50 -0700
changeset 39704 157f39705057
parent 39231 e6aa09b4f1b9
child 40096 246c62cd9180
permissions -rw-r--r--
8157240: GC task trace logging is incomprehensible Reviewed-by: tschatzl, redestad
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/*
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 * Copyright (c) 2002, 2016, Oracle and/or its affiliates. All rights reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 * or visit www.oracle.com if you need additional information or have any
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 * questions.
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 *
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 */
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#ifndef SHARE_VM_GC_SHARED_WORKGROUP_HPP
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#define SHARE_VM_GC_SHARED_WORKGROUP_HPP
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#include "memory/allocation.hpp"
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#include "runtime/globals.hpp"
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#include "runtime/thread.hpp"
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#include "gc/shared/gcId.hpp"
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#include "logging/log.hpp"
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#include "utilities/debug.hpp"
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#include "utilities/globalDefinitions.hpp"
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// Task class hierarchy:
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//   AbstractGangTask
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//
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// Gang/Group class hierarchy:
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//   AbstractWorkGang
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//     WorkGang
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//     YieldingFlexibleWorkGang (defined in another file)
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//
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// Worker class hierarchy:
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//   AbstractGangWorker (subclass of WorkerThread)
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//     GangWorker
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//     YieldingFlexibleGangWorker   (defined in another file)
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// Forward declarations of classes defined here
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class AbstractGangWorker;
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class Semaphore;
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class WorkGang;
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// An abstract task to be worked on by a gang.
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// You subclass this to supply your own work() method
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class AbstractGangTask VALUE_OBJ_CLASS_SPEC {
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  const char* _name;
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  const uint _gc_id;
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 public:
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  AbstractGangTask(const char* name) :
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    _name(name),
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    _gc_id(GCId::current_raw())
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 {}
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  // The abstract work method.
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  // The argument tells you which member of the gang you are.
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  virtual void work(uint worker_id) = 0;
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  // Debugging accessor for the name.
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  const char* name() const { return _name; }
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  const uint gc_id() const { return _gc_id; }
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};
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struct WorkData {
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  AbstractGangTask* _task;
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  uint              _worker_id;
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  WorkData(AbstractGangTask* task, uint worker_id) : _task(task), _worker_id(worker_id) {}
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};
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// Interface to handle the synchronization between the coordinator thread and the worker threads,
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// when a task is dispatched out to the worker threads.
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class GangTaskDispatcher : public CHeapObj<mtGC> {
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  virtual ~GangTaskDispatcher() {}
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  // Coordinator API.
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  // Distributes the task out to num_workers workers.
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  // Returns when the task has been completed by all workers.
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  virtual void coordinator_execute_on_workers(AbstractGangTask* task, uint num_workers) = 0;
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  // Worker API.
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  // Waits for a task to become available to the worker.
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  // Returns when the worker has been assigned a task.
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  virtual WorkData worker_wait_for_task() = 0;
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  // Signal to the coordinator that the worker is done with the assigned task.
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  virtual void     worker_done_with_task() = 0;
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};
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// The work gang is the collection of workers to execute tasks.
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// The number of workers run for a task is "_active_workers"
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// while "_total_workers" is the number of available of workers.
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class AbstractWorkGang : public CHeapObj<mtInternal> {
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 protected:
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  // The array of worker threads for this gang.
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  AbstractGangWorker** _workers;
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  // The count of the number of workers in the gang.
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  uint _total_workers;
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  // The currently active workers in this gang.
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  uint _active_workers;
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  // The count of created workers in the gang.
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  uint _created_workers;
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  // Printing support.
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  const char* _name;
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  // Initialize only instance data.
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  const bool _are_GC_task_threads;
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  const bool _are_ConcurrentGC_threads;
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  void set_thread(uint worker_id, AbstractGangWorker* worker) {
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    _workers[worker_id] = worker;
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  }
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  AbstractWorkGang(const char* name, uint workers, bool are_GC_task_threads, bool are_ConcurrentGC_threads) :
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      _name(name),
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      _total_workers(workers),
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      _active_workers(UseDynamicNumberOfGCThreads ? 1U : workers),
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      _created_workers(0),
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      _are_GC_task_threads(are_GC_task_threads),
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      _are_ConcurrentGC_threads(are_ConcurrentGC_threads)
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  { }
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  // Initialize workers in the gang.  Return true if initialization succeeded.
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  void initialize_workers();
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  bool are_GC_task_threads()      const { return _are_GC_task_threads; }
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  bool are_ConcurrentGC_threads() const { return _are_ConcurrentGC_threads; }
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  uint total_workers() const { return _total_workers; }
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  uint created_workers() const {
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    return _created_workers;
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  }
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  virtual uint active_workers() const {
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    assert(_active_workers <= _total_workers,
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           "_active_workers: %u > _total_workers: %u", _active_workers, _total_workers);
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    assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers,
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           "Unless dynamic should use total workers");
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    return _active_workers;
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  }
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  void set_active_workers(uint v) {
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    assert(v <= _total_workers,
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           "Trying to set more workers active than there are");
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    _active_workers = MIN2(v, _total_workers);
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    add_workers(false /* exit_on_failure */);
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    assert(v != 0, "Trying to set active workers to 0");
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    assert(UseDynamicNumberOfGCThreads || _active_workers == _total_workers,
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           "Unless dynamic should use total workers");
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    log_info(gc, task)("GC Workers: using %d out of %d", _active_workers, _total_workers);
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  }
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  // Add GC workers as needed.
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  void add_workers(bool initializing);
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  // Add GC workers as needed to reach the specified number of workers.
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  void add_workers(uint active_workers, bool initializing);
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  // Return the Ith worker.
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  AbstractGangWorker* worker(uint i) const;
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  // Base name (without worker id #) of threads.
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  const char* group_name() { return name(); }
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  void threads_do(ThreadClosure* tc) const;
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  // Create a GC worker and install it into the work gang.
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  virtual AbstractGangWorker* install_worker(uint which);
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  // Debugging.
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  const char* name() const { return _name; }
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  // Printing
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  void print_worker_threads_on(outputStream *st) const;
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  void print_worker_threads() const {
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    print_worker_threads_on(tty);
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  }
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  virtual AbstractGangWorker* allocate_worker(uint which) = 0;
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};
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// An class representing a gang of workers.
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class WorkGang: public AbstractWorkGang {
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  // To get access to the GangTaskDispatcher instance.
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  friend class GangWorker;
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  // Never deleted.
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  ~WorkGang();
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  GangTaskDispatcher* const _dispatcher;
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  GangTaskDispatcher* dispatcher() const {
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    return _dispatcher;
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  }
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public:
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  WorkGang(const char* name,
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           uint workers,
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           bool are_GC_task_threads,
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           bool are_ConcurrentGC_threads);
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  // Run a task using the current active number of workers, returns when the task is done.
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  virtual void run_task(AbstractGangTask* task);
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  // Run a task with the given number of workers, returns
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  // when the task is done. The number of workers must be at most the number of
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  // active workers.  Additional workers may be created if an insufficient
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  // number currently exists.
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  void run_task(AbstractGangTask* task, uint num_workers);
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protected:
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  virtual AbstractGangWorker* allocate_worker(uint which);
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};
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// Several instances of this class run in parallel as workers for a gang.
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class AbstractGangWorker: public WorkerThread {
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public:
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  AbstractGangWorker(AbstractWorkGang* gang, uint id);
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  // The only real method: run a task for the gang.
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  virtual void run();
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  // Predicate for Thread
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  virtual bool is_GC_task_thread() const;
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  virtual bool is_ConcurrentGC_thread() const;
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  // Printing
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  void print_on(outputStream* st) const;
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  virtual void print() const { print_on(tty); }
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protected:
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  AbstractWorkGang* _gang;
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  virtual void initialize();
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  virtual void loop() = 0;
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  AbstractWorkGang* gang() const { return _gang; }
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};
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class GangWorker: public AbstractGangWorker {
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public:
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  GangWorker(WorkGang* gang, uint id) : AbstractGangWorker(gang, id) {}
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protected:
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  virtual void loop();
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private:
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  WorkData wait_for_task();
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  void run_task(WorkData work);
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  void signal_task_done();
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  WorkGang* gang() const { return (WorkGang*)_gang; }
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};
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// A class that acts as a synchronisation barrier. Workers enter
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// the barrier and must wait until all other workers have entered
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// before any of them may leave.
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class WorkGangBarrierSync : public StackObj {
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protected:
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  Monitor _monitor;
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  uint    _n_workers;
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  uint    _n_completed;
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  bool    _should_reset;
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  bool    _aborted;
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  Monitor* monitor()        { return &_monitor; }
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  uint     n_workers()      { return _n_workers; }
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  uint     n_completed()    { return _n_completed; }
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  bool     should_reset()   { return _should_reset; }
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  bool     aborted()        { return _aborted; }
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  void     zero_completed() { _n_completed = 0; }
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  void     inc_completed()  { _n_completed++; }
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  void     set_aborted()    { _aborted = true; }
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  void     set_should_reset(bool v) { _should_reset = v; }
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public:
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  WorkGangBarrierSync();
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  WorkGangBarrierSync(uint n_workers, const char* name);
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  // Set the number of workers that will use the barrier.
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  // Must be called before any of the workers start running.
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  void set_n_workers(uint n_workers);
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  // Enter the barrier. A worker that enters the barrier will
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  // not be allowed to leave until all other threads have
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  // also entered the barrier or the barrier is aborted.
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  // Returns false if the barrier was aborted.
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  bool enter();
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  // Aborts the barrier and wakes up any threads waiting for
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  // the barrier to complete. The barrier will remain in the
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  // aborted state until the next call to set_n_workers().
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  void abort();
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};
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// A class to manage claiming of subtasks within a group of tasks.  The
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// subtasks will be identified by integer indices, usually elements of an
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// enumeration type.
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class SubTasksDone: public CHeapObj<mtInternal> {
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  uint* _tasks;
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  uint _n_tasks;
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  uint _threads_completed;
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#ifdef ASSERT
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  volatile uint _claimed;
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#endif
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  // Set all tasks to unclaimed.
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  void clear();
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public:
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  // Initializes "this" to a state in which there are "n" tasks to be
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  // processed, none of the which are originally claimed.  The number of
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  // threads doing the tasks is initialized 1.
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  SubTasksDone(uint n);
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  // True iff the object is in a valid state.
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  bool valid();
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  // Returns "false" if the task "t" is unclaimed, and ensures that task is
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  // claimed.  The task "t" is required to be within the range of "this".
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  bool is_task_claimed(uint t);
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  // The calling thread asserts that it has attempted to claim all the
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  // tasks that it will try to claim.  Every thread in the parallel task
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  // must execute this.  (When the last thread does so, the task array is
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  // cleared.)
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  //
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  // n_threads - Number of threads executing the sub-tasks.
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  void all_tasks_completed(uint n_threads);
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  // Destructor.
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  ~SubTasksDone();
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};
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// As above, but for sequential tasks, i.e. instead of claiming
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// sub-tasks from a set (possibly an enumeration), claim sub-tasks
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// in sequential order. This is ideal for claiming dynamically
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// partitioned tasks (like striding in the parallel remembered
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// set scanning). Note that unlike the above class this is
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// a stack object - is there any reason for it not to be?
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class SequentialSubTasksDone : public StackObj {
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protected:
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  uint _n_tasks;     // Total number of tasks available.
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  uint _n_claimed;   // Number of tasks claimed.
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  // _n_threads is used to determine when a sub task is done.
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  // See comments on SubTasksDone::_n_threads
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  uint _n_threads;   // Total number of parallel threads.
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  uint _n_completed; // Number of completed threads.
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  void clear();
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public:
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  SequentialSubTasksDone() {
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    clear();
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  }
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  ~SequentialSubTasksDone() {}
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  // True iff the object is in a valid state.
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  bool valid();
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  // number of tasks
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  uint n_tasks() const { return _n_tasks; }
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  // Get/set the number of parallel threads doing the tasks to t.
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  // Should be called before the task starts but it is safe
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  // to call this once a task is running provided that all
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  // threads agree on the number of threads.
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  uint n_threads() { return _n_threads; }
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  void set_n_threads(uint t) { _n_threads = t; }
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  // Set the number of tasks to be claimed to t. As above,
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  // should be called before the tasks start but it is safe
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  // to call this once a task is running provided all threads
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  // agree on the number of tasks.
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  void set_n_tasks(uint t) { _n_tasks = t; }
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  // Returns false if the next task in the sequence is unclaimed,
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  // and ensures that it is claimed. Will set t to be the index
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  // of the claimed task in the sequence. Will return true if
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  // the task cannot be claimed and there are none left to claim.
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  bool is_task_claimed(uint& t);
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  // The calling thread asserts that it has attempted to claim
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  // all the tasks it possibly can in the sequence. Every thread
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  // claiming tasks must promise call this. Returns true if this
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  // is the last thread to complete so that the thread can perform
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  // cleanup if necessary.
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  bool all_tasks_completed();
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};
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#endif // SHARE_VM_GC_SHARED_WORKGROUP_HPP