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/*
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* Copyright (c) 2007, 2015, Oracle and/or its affiliates. All rights reserved.
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* This code is free software; you can redistribute it and/or modify it
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* under the terms of the GNU General Public License version 2 only, as
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* published by the Free Software Foundation. Oracle designates this
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* particular file as subject to the "Classpath" exception as provided
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* by Oracle in the LICENSE file that accompanied this code.
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*
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* This code is distributed in the hope that it will be useful, but WITHOUT
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
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* version 2 for more details (a copy is included in the LICENSE file that
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* accompanied this code).
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*
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* You should have received a copy of the GNU General Public License version
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* 2 along with this work; if not, write to the Free Software Foundation,
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* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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*
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* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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* or visit www.oracle.com if you need additional information or have any
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* questions.
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*/
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package sun.java2d.marlin;
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import sun.java2d.pipe.AATileGenerator;
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import jdk.internal.misc.Unsafe;
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final class MarlinTileGenerator implements AATileGenerator, MarlinConst {
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private static final int MAX_TILE_ALPHA_SUM = TILE_SIZE * TILE_SIZE
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* MAX_AA_ALPHA;
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private final Renderer rdr;
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private final MarlinCache cache;
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private int x, y;
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MarlinTileGenerator(Renderer r) {
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this.rdr = r;
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this.cache = r.cache;
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}
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MarlinTileGenerator init() {
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this.x = cache.bboxX0;
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this.y = cache.bboxY0;
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return this; // fluent API
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}
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/**
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* Disposes this tile generator:
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* clean up before reusing this instance
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*/
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@Override
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public void dispose() {
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if (doMonitors) {
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// called from AAShapePipe.renderTiles() (render tiles end):
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RendererContext.stats.mon_pipe_renderTiles.stop();
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}
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// dispose cache:
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cache.dispose();
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// dispose renderer:
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rdr.dispose();
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// recycle the RendererContext instance
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MarlinRenderingEngine.returnRendererContext(rdr.rdrCtx);
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}
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void getBbox(int bbox[]) {
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bbox[0] = cache.bboxX0;
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bbox[1] = cache.bboxY0;
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bbox[2] = cache.bboxX1;
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bbox[3] = cache.bboxY1;
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}
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/**
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* Gets the width of the tiles that the generator batches output into.
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* @return the width of the standard alpha tile
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*/
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@Override
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public int getTileWidth() {
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if (doMonitors) {
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// called from AAShapePipe.renderTiles() (render tiles start):
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RendererContext.stats.mon_pipe_renderTiles.start();
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}
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return TILE_SIZE;
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}
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/**
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* Gets the height of the tiles that the generator batches output into.
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* @return the height of the standard alpha tile
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*/
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@Override
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public int getTileHeight() {
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return TILE_SIZE;
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}
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/**
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* Gets the typical alpha value that will characterize the current
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* tile.
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* The answer may be 0x00 to indicate that the current tile has
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* no coverage in any of its pixels, or it may be 0xff to indicate
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* that the current tile is completely covered by the path, or any
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* other value to indicate non-trivial coverage cases.
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* @return 0x00 for no coverage, 0xff for total coverage, or any other
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* value for partial coverage of the tile
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*/
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@Override
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public int getTypicalAlpha() {
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int al = cache.alphaSumInTile(x);
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// Note: if we have a filled rectangle that doesn't end on a tile
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// border, we could still return 0xff, even though al!=maxTileAlphaSum
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// This is because if we return 0xff, our users will fill a rectangle
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// starting at x,y that has width = Math.min(TILE_SIZE, bboxX1-x),
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// and height min(TILE_SIZE,bboxY1-y), which is what should happen.
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// However, to support this, we would have to use 2 Math.min's
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// and 2 multiplications per tile, instead of just 2 multiplications
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// to compute maxTileAlphaSum. The savings offered would probably
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// not be worth it, considering how rare this case is.
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// Note: I have not tested this, so in the future if it is determined
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// that it is worth it, it should be implemented. Perhaps this method's
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// interface should be changed to take arguments the width and height
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// of the current tile. This would eliminate the 2 Math.min calls that
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// would be needed here, since our caller needs to compute these 2
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// values anyway.
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final int alpha = (al == 0x00 ? 0x00
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: (al == MAX_TILE_ALPHA_SUM ? 0xff : 0x80));
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if (doStats) {
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RendererContext.stats.hist_tile_generator_alpha.add(alpha);
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}
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return alpha;
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}
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/**
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* Skips the current tile and moves on to the next tile.
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* Either this method, or the getAlpha() method should be called
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* once per tile, but not both.
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*/
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@Override
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public void nextTile() {
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if ((x += TILE_SIZE) >= cache.bboxX1) {
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x = cache.bboxX0;
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y += TILE_SIZE;
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if (y < cache.bboxY1) {
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// compute for the tile line
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// [ y; max(y + TILE_SIZE, bboxY1) ]
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this.rdr.endRendering(y);
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}
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}
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}
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/**
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* Gets the alpha coverage values for the current tile.
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* Either this method, or the nextTile() method should be called
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* once per tile, but not both.
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*/
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@Override
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public void getAlpha(final byte tile[], final int offset,
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final int rowstride)
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{
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if (cache.useRLE) {
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getAlphaRLE(tile, offset, rowstride);
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} else {
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getAlphaNoRLE(tile, offset, rowstride);
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}
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}
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/**
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* Gets the alpha coverage values for the current tile.
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* Either this method, or the nextTile() method should be called
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* once per tile, but not both.
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*/
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private void getAlphaNoRLE(final byte tile[], final int offset,
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final int rowstride)
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{
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if (doMonitors) {
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RendererContext.stats.mon_ptg_getAlpha.start();
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}
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// local vars for performance:
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final MarlinCache _cache = this.cache;
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final long[] rowAAChunkIndex = _cache.rowAAChunkIndex;
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final int[] rowAAx0 = _cache.rowAAx0;
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final int[] rowAAx1 = _cache.rowAAx1;
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final int x0 = this.x;
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final int x1 = FloatMath.min(x0 + TILE_SIZE, _cache.bboxX1);
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// note: process tile line [0 - 32[
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final int y0 = 0;
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final int y1 = FloatMath.min(this.y + TILE_SIZE, _cache.bboxY1) - this.y;
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if (doLogBounds) {
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MarlinUtils.logInfo("getAlpha = [" + x0 + " ... " + x1
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+ "[ [" + y0 + " ... " + y1 + "[");
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}
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final Unsafe _unsafe = OffHeapArray.unsafe;
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final long SIZE = 1L;
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final long addr_rowAA = _cache.rowAAChunk.address;
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long addr;
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final int skipRowPixels = (rowstride - (x1 - x0));
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int aax0, aax1, end;
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int idx = offset;
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for (int cy = y0, cx; cy < y1; cy++) {
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// empty line (default)
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cx = x0;
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aax1 = rowAAx1[cy]; // exclusive
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// quick check if there is AA data
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// corresponding to this tile [x0; x1[
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if (aax1 > x0) {
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aax0 = rowAAx0[cy]; // inclusive
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if (aax0 < x1) {
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// note: cx is the cursor pointer in the tile array
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// (left to right)
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cx = aax0;
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// ensure cx >= x0
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if (cx <= x0) {
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cx = x0;
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} else {
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// fill line start until first AA pixel rowAA exclusive:
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for (end = x0; end < cx; end++) {
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tile[idx++] = 0;
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}
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}
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// now: cx >= x0 but cx < aax0 (x1 < aax0)
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// Copy AA data (sum alpha data):
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addr = addr_rowAA + rowAAChunkIndex[cy] + (cx - aax0);
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for (end = (aax1 <= x1) ? aax1 : x1; cx < end; cx++) {
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// cx inside tile[x0; x1[ :
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tile[idx++] = _unsafe.getByte(addr); // [0..255]
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addr += SIZE;
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}
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}
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}
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// fill line end
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while (cx < x1) {
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tile[idx++] = 0;
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cx++;
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}
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if (doTrace) {
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for (int i = idx - (x1 - x0); i < idx; i++) {
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System.out.print(hex(tile[i], 2));
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}
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System.out.println();
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}
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idx += skipRowPixels;
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}
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nextTile();
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if (doMonitors) {
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RendererContext.stats.mon_ptg_getAlpha.stop();
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}
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}
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/**
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* Gets the alpha coverage values for the current tile.
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* Either this method, or the nextTile() method should be called
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* once per tile, but not both.
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*/
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private void getAlphaRLE(final byte tile[], final int offset,
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final int rowstride)
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{
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if (doMonitors) {
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RendererContext.stats.mon_ptg_getAlpha.start();
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}
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// Decode run-length encoded alpha mask data
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// The data for row j begins at cache.rowOffsetsRLE[j]
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// and is encoded as a set of 2-byte pairs (val, runLen)
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// terminated by a (0, 0) pair.
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// local vars for performance:
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final MarlinCache _cache = this.cache;
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final long[] rowAAChunkIndex = _cache.rowAAChunkIndex;
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final int[] rowAAx0 = _cache.rowAAx0;
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final int[] rowAAx1 = _cache.rowAAx1;
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final int[] rowAAEnc = _cache.rowAAEnc;
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final long[] rowAALen = _cache.rowAALen;
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final long[] rowAAPos = _cache.rowAAPos;
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final int x0 = this.x;
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final int x1 = FloatMath.min(x0 + TILE_SIZE, _cache.bboxX1);
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// note: process tile line [0 - 32[
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final int y0 = 0;
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final int y1 = FloatMath.min(this.y + TILE_SIZE, _cache.bboxY1) - this.y;
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if (doLogBounds) {
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MarlinUtils.logInfo("getAlpha = [" + x0 + " ... " + x1
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+ "[ [" + y0 + " ... " + y1 + "[");
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}
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final Unsafe _unsafe = OffHeapArray.unsafe;
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final long SIZE_BYTE = 1L;
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final long SIZE_INT = 4L;
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final long addr_rowAA = _cache.rowAAChunk.address;
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long addr, addr_row, last_addr, addr_end;
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final int skipRowPixels = (rowstride - (x1 - x0));
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int cx, cy, cx1;
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int rx0, rx1, runLen, end;
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int packed;
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byte val;
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int idx = offset;
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for (cy = y0; cy < y1; cy++) {
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// empty line (default)
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cx = x0;
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if (rowAAEnc[cy] == 0) {
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// Raw encoding:
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final int aax1 = rowAAx1[cy]; // exclusive
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// quick check if there is AA data
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// corresponding to this tile [x0; x1[
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if (aax1 > x0) {
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final int aax0 = rowAAx0[cy]; // inclusive
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if (aax0 < x1) {
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// note: cx is the cursor pointer in the tile array
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// (left to right)
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cx = aax0;
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// ensure cx >= x0
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if (cx <= x0) {
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cx = x0;
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} else {
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// fill line start until first AA pixel rowAA exclusive:
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for (end = x0; end < cx; end++) {
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tile[idx++] = 0;
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}
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}
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// now: cx >= x0 but cx < aax0 (x1 < aax0)
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// Copy AA data (sum alpha data):
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addr = addr_rowAA + rowAAChunkIndex[cy] + (cx - aax0);
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for (end = (aax1 <= x1) ? aax1 : x1; cx < end; cx++) {
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tile[idx++] = _unsafe.getByte(addr); // [0..255]
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addr += SIZE_BYTE;
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}
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}
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}
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} else {
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// RLE encoding:
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// quick check if there is AA data
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// corresponding to this tile [x0; x1[
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if (rowAAx1[cy] > x0) { // last pixel exclusive
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cx = rowAAx0[cy]; // inclusive
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if (cx > x1) {
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cx = x1;
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}
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// fill line start until first AA pixel rowAA exclusive:
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for (int i = x0; i < cx; i++) {
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tile[idx++] = 0;
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}
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// get row address:
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addr_row = addr_rowAA + rowAAChunkIndex[cy];
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// get row end address:
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addr_end = addr_row + rowAALen[cy]; // coded length
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// reuse previous iteration position:
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addr = addr_row + rowAAPos[cy];
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last_addr = 0L;
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while ((cx < x1) && (addr < addr_end)) {
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// keep current position:
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last_addr = addr;
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// packed value:
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packed = _unsafe.getInt(addr);
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// last exclusive pixel x-coordinate:
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cx1 = (packed >> 8);
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// as bytes:
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addr += SIZE_INT;
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rx0 = cx;
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if (rx0 < x0) {
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rx0 = x0;
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}
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rx1 = cx = cx1;
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if (rx1 > x1) {
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rx1 = x1;
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cx = x1; // fix last x
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}
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// adjust runLen:
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runLen = rx1 - rx0;
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// ensure rx1 > rx0:
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if (runLen > 0) {
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val = (byte)(packed & 0xFF); // [0..255]
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do {
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tile[idx++] = val;
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|
421 |
} while (--runLen > 0);
|
|
422 |
}
|
|
423 |
}
|
|
424 |
|
|
425 |
// Update last position in RLE entries:
|
|
426 |
if (last_addr != 0L) {
|
|
427 |
// Fix x0:
|
|
428 |
rowAAx0[cy] = cx; // inclusive
|
|
429 |
// Fix position:
|
|
430 |
rowAAPos[cy] = (last_addr - addr_row);
|
|
431 |
}
|
|
432 |
}
|
|
433 |
}
|
|
434 |
|
|
435 |
// fill line end
|
|
436 |
while (cx < x1) {
|
|
437 |
tile[idx++] = 0;
|
|
438 |
cx++;
|
|
439 |
}
|
|
440 |
|
|
441 |
if (doTrace) {
|
|
442 |
for (int i = idx - (x1 - x0); i < idx; i++) {
|
|
443 |
System.out.print(hex(tile[i], 2));
|
|
444 |
}
|
|
445 |
System.out.println();
|
|
446 |
}
|
|
447 |
|
|
448 |
idx += skipRowPixels;
|
|
449 |
}
|
|
450 |
|
|
451 |
nextTile();
|
|
452 |
|
|
453 |
if (doMonitors) {
|
|
454 |
RendererContext.stats.mon_ptg_getAlpha.stop();
|
|
455 |
}
|
|
456 |
}
|
|
457 |
|
|
458 |
static String hex(int v, int d) {
|
|
459 |
String s = Integer.toHexString(v);
|
|
460 |
while (s.length() < d) {
|
|
461 |
s = "0" + s;
|
|
462 |
}
|
|
463 |
return s.substring(0, d);
|
|
464 |
}
|
|
465 |
}
|