jdk/src/share/classes/java/awt/image/VolatileImage.java
author henryjen
Tue, 10 Jun 2014 16:18:54 -0700
changeset 24865 09b1d992ca72
parent 5506 202f599c92aa
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8044740: Convert all JDK versions used in @since tag to 1.n[.n] in jdk repo Reviewed-by: mduigou, lancea, alanb, mullan
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/*
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 * Copyright (c) 2000, 2006, Oracle and/or its affiliates. All rights reserved.
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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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 *
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 * This code is free software; you can redistribute it and/or modify it
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 * under the terms of the GNU General Public License version 2 only, as
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 * published by the Free Software Foundation.  Oracle designates this
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 * particular file as subject to the "Classpath" exception as provided
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 * by Oracle in the LICENSE file that accompanied this code.
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 *
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 * This code is distributed in the hope that it will be useful, but WITHOUT
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 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
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 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
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 * version 2 for more details (a copy is included in the LICENSE file that
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 * accompanied this code).
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 *
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 * You should have received a copy of the GNU General Public License version
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 * 2 along with this work; if not, write to the Free Software Foundation,
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 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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 *
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 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
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 * or visit www.oracle.com if you need additional information or have any
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 * questions.
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 */
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package java.awt.image;
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import java.awt.Color;
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import java.awt.Graphics;
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import java.awt.Graphics2D;
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import java.awt.GraphicsConfiguration;
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import java.awt.GraphicsDevice;
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import java.awt.Image;
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import java.awt.ImageCapabilities;
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import java.awt.Toolkit;
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import java.awt.Transparency;
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/**
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 * VolatileImage is an image which can lose its
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 * contents at any time due to circumstances beyond the control of the
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 * application (e.g., situations caused by the operating system or by
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 * other applications). Because of the potential for hardware acceleration,
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 * a VolatileImage object can have significant performance benefits on
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 * some platforms.
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 * <p>
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 * The drawing surface of an image (the memory where the image contents
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 * actually reside) can be lost or invalidated, causing the contents of that
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 * memory to go away.  The drawing surface thus needs to be restored
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 * or recreated and the contents of that surface need to be
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 * re-rendered.  VolatileImage provides an interface for
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 * allowing the user to detect these problems and fix them
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 * when they occur.
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 * <p>
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 * When a VolatileImage object is created, limited system resources
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 * such as video memory (VRAM) may be allocated in order to support
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 * the image.
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 * When a VolatileImage object is no longer used, it may be
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 * garbage-collected and those system resources will be returned,
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 * but this process does not happen at guaranteed times.
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 * Applications that create many VolatileImage objects (for example,
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 * a resizing window may force recreation of its back buffer as the
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 * size changes) may run out of optimal system resources for new
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 * VolatileImage objects simply because the old objects have not
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 * yet been removed from the system.
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 * (New VolatileImage objects may still be created, but they
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 * may not perform as well as those created in accelerated
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 * memory).
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 * The flush method may be called at any time to proactively release
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 * the resources used by a VolatileImage so that it does not prevent
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 * subsequent VolatileImage objects from being accelerated.
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 * In this way, applications can have more control over the state
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 * of the resources taken up by obsolete VolatileImage objects.
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 * <p>
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 * This image should not be subclassed directly but should be created
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 * by using the {@link java.awt.Component#createVolatileImage(int, int)
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 * Component.createVolatileImage} or
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 * {@link java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int, int)
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 * GraphicsConfiguration.createCompatibleVolatileImage(int, int)} methods.
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 * <P>
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 * An example of using a VolatileImage object follows:
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 * <pre>
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 * // image creation
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 * VolatileImage vImg = createVolatileImage(w, h);
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 *
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 *
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 * // rendering to the image
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 * void renderOffscreen() {
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 *      do {
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 *          if (vImg.validate(getGraphicsConfiguration()) ==
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 *              VolatileImage.IMAGE_INCOMPATIBLE)
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 *          {
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 *              // old vImg doesn't work with new GraphicsConfig; re-create it
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 *              vImg = createVolatileImage(w, h);
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 *          }
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 *          Graphics2D g = vImg.createGraphics();
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 *          //
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 *          // miscellaneous rendering commands...
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 *          //
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 *          g.dispose();
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 *      } while (vImg.contentsLost());
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 * }
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 *
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 *
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 * // copying from the image (here, gScreen is the Graphics
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 * // object for the onscreen window)
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 * do {
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 *      int returnCode = vImg.validate(getGraphicsConfiguration());
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 *      if (returnCode == VolatileImage.IMAGE_RESTORED) {
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 *          // Contents need to be restored
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 *          renderOffscreen();      // restore contents
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 *      } else if (returnCode == VolatileImage.IMAGE_INCOMPATIBLE) {
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 *          // old vImg doesn't work with new GraphicsConfig; re-create it
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 *          vImg = createVolatileImage(w, h);
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 *          renderOffscreen();
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 *      }
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 *      gScreen.drawImage(vImg, 0, 0, this);
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 * } while (vImg.contentsLost());
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 * </pre>
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 * <P>
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 * Note that this class subclasses from the {@link Image} class, which
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 * includes methods that take an {@link ImageObserver} parameter for
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 * asynchronous notifications as information is received from
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 * a potential {@link ImageProducer}.  Since this <code>VolatileImage</code>
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 * is not loaded from an asynchronous source, the various methods that take
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 * an <code>ImageObserver</code> parameter will behave as if the data has
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 * already been obtained from the <code>ImageProducer</code>.
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 * Specifically, this means that the return values from such methods
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 * will never indicate that the information is not yet available and
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 * the <code>ImageObserver</code> used in such methods will never
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 * need to be recorded for an asynchronous callback notification.
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 * @since 1.4
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 */
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public abstract class VolatileImage extends Image implements Transparency
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{
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    // Return codes for validate() method
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    /**
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     * Validated image is ready to use as-is.
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     */
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    public static final int IMAGE_OK = 0;
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    /**
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     * Validated image has been restored and is now ready to use.
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     * Note that restoration causes contents of the image to be lost.
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     */
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    public static final int IMAGE_RESTORED = 1;
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    /**
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     * Validated image is incompatible with supplied
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     * <code>GraphicsConfiguration</code> object and should be
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     * re-created as appropriate.  Usage of the image as-is
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     * after receiving this return code from <code>validate</code>
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     * is undefined.
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     */
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    public static final int IMAGE_INCOMPATIBLE = 2;
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    /**
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     * Returns a static snapshot image of this object.  The
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     * <code>BufferedImage</code> returned is only current with
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     * the <code>VolatileImage</code> at the time of the request
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     * and will not be updated with any future changes to the
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     * <code>VolatileImage</code>.
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     * @return a {@link BufferedImage} representation of this
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     *          <code>VolatileImage</code>
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     * @see BufferedImage
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     */
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    public abstract BufferedImage getSnapshot();
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    /**
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     * Returns the width of the <code>VolatileImage</code>.
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     * @return the width of this <code>VolatileImage</code>.
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     */
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    public abstract int getWidth();
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    /**
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     * Returns the height of the <code>VolatileImage</code>.
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     * @return the height of this <code>VolatileImage</code>.
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     */
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    public abstract int getHeight();
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    // Image overrides
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    /**
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     * This returns an ImageProducer for this VolatileImage.
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     * Note that the VolatileImage object is optimized for
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     * rendering operations and blitting to the screen or other
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     * VolatileImage objects, as opposed to reading back the
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     * pixels of the image.  Therefore, operations such as
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     * <code>getSource</code> may not perform as fast as
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     * operations that do not rely on reading the pixels.
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     * Note also that the pixel values read from the image are current
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     * with those in the image only at the time that they are
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     * retrieved. This method takes a snapshot
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     * of the image at the time the request is made and the
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     * ImageProducer object returned works with
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     * that static snapshot image, not the original VolatileImage.
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     * Calling getSource()
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     * is equivalent to calling getSnapshot().getSource().
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     * @return an {@link ImageProducer} that can be used to produce the
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     * pixels for a <code>BufferedImage</code> representation of
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     * this Image.
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     * @see ImageProducer
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     * @see #getSnapshot()
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     */
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    public ImageProducer getSource() {
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        // REMIND: Make sure this functionality is in line with the
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        // spec.  In particular, we are returning the Source for a
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        // static image (the snapshot), not a changing image (the
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        // VolatileImage).  So if the user expects the Source to be
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        // up-to-date with the current contents of the VolatileImage,
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        // they will be disappointed...
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        // REMIND: This assumes that getSnapshot() returns something
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        // valid and not the default null object returned by this class
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        // (so it assumes that the actual VolatileImage object is
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        // subclassed off something that does the right thing
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        // (e.g., SunVolatileImage).
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        return getSnapshot().getSource();
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    }
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    // REMIND: if we want any decent performance for getScaledInstance(),
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    // we should override the Image implementation of it...
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    /**
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     * This method returns a {@link Graphics2D}, but is here
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     * for backwards compatibility.  {@link #createGraphics() createGraphics} is more
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     * convenient, since it is declared to return a
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     * <code>Graphics2D</code>.
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     * @return a <code>Graphics2D</code>, which can be used to draw into
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     *          this image.
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     */
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    public Graphics getGraphics() {
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        return createGraphics();
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    }
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    /**
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     * Creates a <code>Graphics2D</code>, which can be used to draw into
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     * this <code>VolatileImage</code>.
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     * @return a <code>Graphics2D</code>, used for drawing into this
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     *          image.
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     */
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    public abstract Graphics2D createGraphics();
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    // Volatile management methods
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    /**
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     * Attempts to restore the drawing surface of the image if the surface
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     * had been lost since the last <code>validate</code> call.  Also
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     * validates this image against the given GraphicsConfiguration
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     * parameter to see whether operations from this image to the
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     * GraphicsConfiguration are compatible.  An example of an
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     * incompatible combination might be a situation where a VolatileImage
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     * object was created on one graphics device and then was used
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     * to render to a different graphics device.  Since VolatileImage
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     * objects tend to be very device-specific, this operation might
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     * not work as intended, so the return code from this validate
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     * call would note that incompatibility.  A null or incorrect
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     * value for gc may cause incorrect values to be returned from
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     * <code>validate</code> and may cause later problems with rendering.
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     *
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     * @param   gc   a <code>GraphicsConfiguration</code> object for this
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     *          image to be validated against.  A null gc implies that the
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     *          validate method should skip the compatibility test.
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     * @return  <code>IMAGE_OK</code> if the image did not need validation<BR>
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     *          <code>IMAGE_RESTORED</code> if the image needed restoration.
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     *          Restoration implies that the contents of the image may have
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     *          been affected and the image may need to be re-rendered.<BR>
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     *          <code>IMAGE_INCOMPATIBLE</code> if the image is incompatible
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     *          with the <code>GraphicsConfiguration</code> object passed
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     *          into the <code>validate</code> method.  Incompatibility
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     *          implies that the image may need to be recreated with a
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     *          new <code>Component</code> or
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     *          <code>GraphicsConfiguration</code> in order to get an image
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     *          that can be used successfully with this
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     *          <code>GraphicsConfiguration</code>.
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     *          An incompatible image is not checked for whether restoration
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     *          was necessary, so the state of the image is unchanged
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     *          after a return value of <code>IMAGE_INCOMPATIBLE</code>
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     *          and this return value implies nothing about whether the
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     *          image needs to be restored.
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     * @see java.awt.GraphicsConfiguration
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     * @see java.awt.Component
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     * @see #IMAGE_OK
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     * @see #IMAGE_RESTORED
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     * @see #IMAGE_INCOMPATIBLE
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     */
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    public abstract int validate(GraphicsConfiguration gc);
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    /**
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     * Returns <code>true</code> if rendering data was lost since last
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     * <code>validate</code> call.  This method should be called by the
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     * application at the end of any series of rendering operations to
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     * or from the image to see whether
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     * the image needs to be validated and the rendering redone.
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     * @return <code>true</code> if the drawing surface needs to be restored;
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     * <code>false</code> otherwise.
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     */
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    public abstract boolean contentsLost();
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    /**
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     * Returns an ImageCapabilities object which can be
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     * inquired as to the specific capabilities of this
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     * VolatileImage.  This would allow programmers to find
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     * out more runtime information on the specific VolatileImage
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     * object that they have created.  For example, the user
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     * might create a VolatileImage but the system may have
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     * no video memory left for creating an image of that
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     * size, so although the object is a VolatileImage, it is
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     * not as accelerated as other VolatileImage objects on
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     * this platform might be.  The user might want that
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     * information to find other solutions to their problem.
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     * @return an <code>ImageCapabilities</code> object that contains
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     *         the capabilities of this <code>VolatileImage</code>.
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     * @since 1.4
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     */
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    public abstract ImageCapabilities getCapabilities();
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    /**
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     * The transparency value with which this image was created.
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     * @see java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int,
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     *      int,int)
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     * @see java.awt.GraphicsConfiguration#createCompatibleVolatileImage(int,
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     *      int,ImageCapabilities,int)
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     * @see Transparency
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     * @since 1.5
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     */
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    protected int transparency = TRANSLUCENT;
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    /**
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     * Returns the transparency.  Returns either OPAQUE, BITMASK,
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     * or TRANSLUCENT.
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     * @return the transparency of this <code>VolatileImage</code>.
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     * @see Transparency#OPAQUE
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     * @see Transparency#BITMASK
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     * @see Transparency#TRANSLUCENT
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     * @since 1.5
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     */
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    public int getTransparency() {
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        return transparency;
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    }
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}