Sun, 03 Dec 2023 12:32:55 +0100 |
František Kučera |
transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
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Sun, 03 Dec 2023 00:57:54 +0100 |
František Kučera |
ImageLoader: convert images always to 8-bit depth as expected by Shark.cpp (i.e. 16-bit images can be loaded now)
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Sun, 03 Dec 2023 00:17:48 +0100 |
František Kučera |
monitor texture and shader file writes using inotify: reload textures
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Sat, 02 Dec 2023 23:11:56 +0100 |
František Kučera |
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
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Sat, 02 Dec 2023 21:25:02 +0100 |
František Kučera |
private Impl class also for the Shark
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Sat, 02 Dec 2023 19:33:31 +0100 |
František Kučera |
mouse wheel: move camera, not object
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Sat, 02 Dec 2023 15:43:51 +0100 |
František Kučera |
monitor texture and shader file writes using inotify: reload shaders
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Sat, 02 Dec 2023 15:02:56 +0100 |
František Kučera |
monitor texture and shader file writes using inotify: print file events
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Fri, 01 Dec 2023 21:02:02 +0100 |
František Kučera |
support custom shaders
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Fri, 01 Dec 2023 20:25:49 +0100 |
František Kučera |
OOP for Shader and ShaderProgram
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Wed, 29 Nov 2023 01:27:05 +0100 |
František Kučera |
fragment shader: add grayscale() function
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Wed, 29 Nov 2023 01:21:17 +0100 |
František Kučera |
clear screen / paint background before loading textures
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Wed, 29 Nov 2023 01:11:19 +0100 |
František Kučera |
better GLSL variable names
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Tue, 28 Nov 2023 22:45:33 +0100 |
František Kučera |
load textures from PNG, JPEG etc. files using ImageMagick
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Sun, 26 Nov 2023 16:27:50 +0100 |
František Kučera |
project skeleton
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