load textures from PNG, JPEG etc. files using ImageMagick v_0
authorFrantišek Kučera <franta-hg@frantovo.cz>
Tue, 28 Nov 2023 22:45:33 +0100
branchv_0
changeset 1 fb65455622b9
parent 0 bb715a82a8f1
child 2 3faef2f5128e
load textures from PNG, JPEG etc. files using ImageMagick only one (last) texture is currently displayed
AllocatedBuffer.h
ImageLoader.cpp
ImageLoader.h
Makefile
Shark.cpp
Shark.h
nbproject/configurations.xml
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/AllocatedBuffer.h	Tue Nov 28 22:45:33 2023 +0100
@@ -0,0 +1,38 @@
+/**
+ * ShaderShark
+ * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include <stdlib.h>
+#include <stdexcept>
+
+#include "Buffer.h"
+
+class AllocatedBuffer : public Buffer {
+public:
+
+	AllocatedBuffer(size_t size) {
+		this->size = size;
+		data = (char*) malloc(size);
+		if (!data) throw std::invalid_argument("unable to allocate buffer");
+	}
+
+	virtual ~AllocatedBuffer() {
+		free(data);
+	}
+
+};
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ImageLoader.cpp	Tue Nov 28 22:45:33 2023 +0100
@@ -0,0 +1,43 @@
+/**
+ * ShaderShark
+ * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#include <iostream>
+
+#include <Magick++.h>
+
+#include "ImageLoader.h"
+#include "AllocatedBuffer.h"
+
+ImageLoader::ImageBuffer* ImageLoader::loadImage(const Buffer& input) {
+	Magick::Blob inputBlob(input.getData(), input.getSize());
+	Magick::Image image(inputBlob);
+
+	// Magick::PixelPacket* parsedPixels = parsedImage.getPixels(
+	//     0, 0, parsedImage.size().width(), parsedImage.size().height());
+	
+	Magick::Blob outputBlob;
+	image.magick("RGBA");
+	image.write(&outputBlob);
+
+	ImageBuffer* outputBuffer = new ImageBuffer(
+			(void*) outputBlob.data(),
+			outputBlob.length(),
+			image.size().width(),
+			image.size().height());
+
+	return outputBuffer;
+}
\ No newline at end of file
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/ImageLoader.h	Tue Nov 28 22:45:33 2023 +0100
@@ -0,0 +1,44 @@
+/**
+ * ShaderShark
+ * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include <string.h>
+
+#include "Buffer.h"
+#include "AllocatedBuffer.h"
+
+class ImageLoader {
+public:
+
+	class ImageBuffer : public AllocatedBuffer {
+	public:
+		int width;
+		int height;
+
+		ImageBuffer(void* buffer, const size_t size,
+				const int width, const int height) :
+				AllocatedBuffer(width * height * 4),
+				width(width), height(height) {
+			if (size == width * height * 4) memcpy(data, buffer, size);
+			else throw std::invalid_argument("invalid image size");
+		}
+
+	};
+
+	ImageBuffer* loadImage(const Buffer& inputBuffer);
+};
--- a/Makefile	Sun Nov 26 16:27:50 2023 +0100
+++ b/Makefile	Tue Nov 28 22:45:33 2023 +0100
@@ -20,18 +20,22 @@
 clean:
 	rm -rf build
 
-run: build/shader-shark build/jazz.rgba
-	$(<) --texture build/jazz.rgba
+run: build/shader-shark build/jazz.png
+	$(<) --texture build/jazz.png
 
 build:
 	mkdir -p $(@)
 	
-SRC=Shark.cpp shader-shark.cpp
+SRC=Shark.cpp shader-shark.cpp ImageLoader.cpp
 
 build/shader-shark: $(SRC) build *.h
 	$(CXX) -std=c++20 -g -o $(@) $(SRC) $$(pkg-config --cflags --libs \
-	    epoxy x11 glu glm)
+	    epoxy x11 glu glm Magick++)
 
+build/jazz.png: textures/jazz.png
+	mkdir -p build
+	cp --reflink=auto $(<) $(@)
+	
 build/jazz.rgba: textures/jazz.png
 	mkdir -p build
 	convert -format rgba $(<) $(@)
--- a/Shark.cpp	Sun Nov 26 16:27:50 2023 +0100
+++ b/Shark.cpp	Tue Nov 28 22:45:33 2023 +0100
@@ -15,6 +15,8 @@
  * along with this program. If not, see <http://www.gnu.org/licenses/>.
  */
 
+#include <memory>
+
 #include "Shark.h"
 
 Shark::Shark(const Configuration& configuration) :
@@ -65,8 +67,8 @@
 
 	// Load GLSL shaders:
 	GLuint shaderProgram = loadShaders();
+	loadTextures(shaderProgram);
 	loadVertices();
-	loadTextures(shaderProgram);
 
 	auto toggleFullscreen = [&]() {
 		full = setFullscreen(dpy, win, !full);
@@ -267,77 +269,82 @@
 }
 
 void Shark::loadVertices() {
-	const std::vector<GLfloat> vertices = {
-		// Vertex XYZ                          Texture XY
-		-0.80f * TEX.ratio, +0.80f, +0.0, /**/ 0.0, 0.0,
-		+0.80f * TEX.ratio, +0.80f, +0.0, /**/ 1.0, 0.0,
-		-0.80f * TEX.ratio, -0.80f, +0.0, /**/ 0.0, 1.0,
+	for (int i = 0; i < textures.size(); i++) {
+		const Texture& tex = textures[i];
+		GLfloat ratio = tex.getRatio();
+		const std::vector<GLfloat> vertices = {
+			// Vertex XYZ                      Texture XY
+			-0.80f * ratio, +0.80f, +0.0, /**/ 0.0, 0.0,
+			+0.80f * ratio, +0.80f, +0.0, /**/ 1.0, 0.0,
+			-0.80f * ratio, -0.80f, +0.0, /**/ 0.0, 1.0,
 
-		-0.80f * TEX.ratio, -0.80f, +0.0, /**/ 0.0, 1.0,
-		+0.80f * TEX.ratio, -0.80f, +0.0, /**/ 1.0, 1.0,
-		+0.80f * TEX.ratio, +0.80f, +0.0, /**/ 1.0, 0.0,
+			-0.80f * ratio, -0.80f, +0.0, /**/ 0.0, 1.0,
+			+0.80f * ratio, -0.80f, +0.0, /**/ 1.0, 1.0,
+			+0.80f * ratio, +0.80f, +0.0, /**/ 1.0, 0.0,
 
-		// viz glDrawArrays(), kde vybereme počátek a počet hodnot
-	};
+			// viz glDrawArrays(), kde vybereme počátek a počet hodnot
+		};
 
-	// Vertex data:
-	glVertexAttribPointer(ProgAttr.vertexXYZ, 3, // vertex items
-			GL_FLOAT, GL_FALSE, 5 * sizeof (float),
-			(void*) 0);
-	glEnableVertexAttribArray(ProgAttr.vertexXYZ);
+		// Vertex data:
+		glVertexAttribPointer(ProgAttr.vertexXYZ, 3, // vertex items
+				GL_FLOAT, GL_FALSE, 5 * sizeof (float),
+				(void*) 0);
+		glEnableVertexAttribArray(ProgAttr.vertexXYZ);
 
-	// Texture positions:
-	glVertexAttribPointer(ProgAttr.textureXY, 2, // texture items
-			GL_FLOAT, GL_FALSE, 5 * sizeof (float),
-			(void*) (3 * sizeof (float)));
-	glEnableVertexAttribArray(ProgAttr.textureXY);
+		// Texture positions:
+		glVertexAttribPointer(ProgAttr.textureXY, 2, // texture items
+				GL_FLOAT, GL_FALSE, 5 * sizeof (float),
+				(void*) (3 * sizeof (float)));
+		glEnableVertexAttribArray(ProgAttr.textureXY);
 
-	glBufferData(GL_ARRAY_BUFFER,
-			vertices.size() * sizeof (vertices[0]),
-			vertices.data(),
-			GL_STATIC_DRAW);
-	// GL_STATIC_DRAW:
-	//   The vertex data will be uploaded once
-	//   and drawn many times(e.g. the world).
-	// GL_DYNAMIC_DRAW:
-	//   The vertex data will be created once, changed from
-	// 	 time to time, but drawn many times more than that.
-	// GL_STREAM_DRAW:
-	//   The vertex data will be uploaded once and drawn once.
+		glBufferData(GL_ARRAY_BUFFER,
+				vertices.size() * sizeof (vertices[0]),
+				vertices.data(),
+				GL_STATIC_DRAW);
+		// GL_STATIC_DRAW:
+		//   The vertex data will be uploaded once
+		//   and drawn many times(e.g. the world).
+		// GL_DYNAMIC_DRAW:
+		//   The vertex data will be created once, changed from
+		// 	 time to time, but drawn many times more than that.
+		// GL_STREAM_DRAW:
+		//   The vertex data will be uploaded once and drawn once.
 
-	// see also glBindBuffer(GL_ARRAY_BUFFER, vbo); where we set current VBO
+		// see also glBindBuffer(GL_ARRAY_BUFFER, vbo); where we set current VBO
+	}
 }
 
-GLuint Shark::loadTexture(const std::string& fileName, int width, int height) {
-	MappedFile file(fileName);
-	if (file.getSize() == width * height * 4) {
-		GLuint textureID;
-		glGenTextures(1, &textureID);
-		glBindTexture(GL_TEXTURE_2D, textureID);
-		auto GLT2D = GL_TEXTURE_2D;
-		glTexImage2D(GLT2D, 0, GL_RGBA,
-				width, height,
-				0, GL_RGBA, GL_UNSIGNED_BYTE,
-				file.getData());
-		glTexParameteri(GLT2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
-		glTexParameteri(GLT2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
-		glTexParameteri(GLT2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
-		glTexParameteri(GLT2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
-		glGenerateMipmap(GLT2D);
-		std::cerr << "loadTexture(\"" << fileName.c_str() << "\", "
-				<< width << ", " << height << ") = " << textureID << std::endl;
-		checkError(&std::cerr);
-		return textureID;
-	} else {
-		throw std::invalid_argument("wrong texture file size");
-	}
+Shark::Texture Shark::loadTexture(const std::string& fileName) {
+	Texture tex;
+	tex.fileName = fileName;
+	MappedFile file(tex.fileName);
+
+	std::shared_ptr<ImageLoader::ImageBuffer> img(imageLoader.loadImage(file));
+
+	tex.width = img->width;
+	tex.height = img->height;
+
+	glGenTextures(1, &tex.id);
+	glBindTexture(GL_TEXTURE_2D, tex.id);
+	auto GLT2D = GL_TEXTURE_2D;
+	glTexImage2D(GLT2D, 0, GL_RGBA,
+			tex.width, tex.height,
+			0, GL_RGBA, GL_UNSIGNED_BYTE,
+			img->getData());
+	glTexParameteri(GLT2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
+	glTexParameteri(GLT2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
+	glTexParameteri(GLT2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
+	glTexParameteri(GLT2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR);
+	glGenerateMipmap(GLT2D);
+	std::cerr << "loadTexture(\"" << fileName.c_str() << "\", "
+			<< tex.width << ", " << tex.height << ") = " << tex.id << std::endl;
+	checkError(&std::cerr);
+	return tex;
 }
 
 void Shark::loadTextures(GLuint shaderProgram) {
 	for (const Configuration::Texture& tex : cfg.textures) {
-		GLuint jazz = loadTexture(tex.fileName, TEX.width, TEX.height);
-		// FIXME: decode PNG, JPEG etc. formats
-		// FIXME: read width and height from the file
+		textures.push_back(loadTexture(tex.fileName));
 		// TODO: review texture loading and binding
 		// works even without this - default texture
 		// glUniform1i(ProgAttr.jazz, jazz);
--- a/Shark.h	Sun Nov 26 16:27:50 2023 +0100
+++ b/Shark.h	Tue Nov 28 22:45:33 2023 +0100
@@ -34,6 +34,7 @@
 #include "EPoll.h"
 #include "Logger.h"
 #include "MappedFile.h"
+#include "ImageLoader.h"
 
 class Shark {
 private:
@@ -155,11 +156,21 @@
 
 	} initialCtx, ctx;
 
-	const struct {
-		int width = 640;
-		int height = 398;
-		GLfloat ratio = (GLfloat) width / (GLfloat) height;
-	} TEX;
+	class Texture {
+	public:
+		GLuint id;
+		std::string fileName;
+		int width;
+		int height;
+
+		GLfloat getRatio() const {
+			return (GLfloat) width / (GLfloat) height;
+		}
+	};
+	
+	ImageLoader imageLoader;
+	
+	std::vector<Texture> textures;
 
 	Configuration cfg;
 	std::ostream& logOutput = std::cerr;
@@ -170,7 +181,7 @@
 	void log(LogLevel level, std::string message);
 	int setNonBlocking(int fd);
 	void loadVertices();
-	GLuint loadTexture(const std::string& fileName, int width, int height);
+	Texture loadTexture(const std::string& fileName);
 	void loadTextures(GLuint shaderProgram);
 	GLuint loadShaders();
 public:
--- a/nbproject/configurations.xml	Sun Nov 26 16:27:50 2023 +0100
+++ b/nbproject/configurations.xml	Tue Nov 28 22:45:33 2023 +0100
@@ -2,6 +2,7 @@
 <configurationDescriptor version="100">
   <logicalFolder name="root" displayName="root" projectFiles="true" kind="ROOT">
     <df root="." name="0">
+      <in>ImageLoader.cpp</in>
       <in>Shark.cpp</in>
       <in>shader-shark.cpp</in>
     </df>
@@ -25,6 +26,9 @@
         <dependencyChecking>false</dependencyChecking>
         <rebuildPropChanged>false</rebuildPropChanged>
       </toolsSet>
+      <flagsDictionary>
+        <element flagsID="0" commonFlags="-std=c++20 -fopenmp -fopenmp -fopenmp"/>
+      </flagsDictionary>
       <codeAssistance>
       </codeAssistance>
       <makefileType>
@@ -33,15 +37,33 @@
           <buildCommand>${MAKE} -f Makefile</buildCommand>
           <cleanCommand>${MAKE} -f Makefile clean</cleanCommand>
           <executablePath>build/shader-shark</executablePath>
+          <ccTool>
+            <incDir>
+              <pElem>/usr/include/x86_64-linux-gnu/ImageMagick-6</pElem>
+              <pElem>/usr/include/ImageMagick-6</pElem>
+            </incDir>
+            <preprocessorList>
+              <Elem>MAGICKCORE_HDRI_ENABLE=0</Elem>
+              <Elem>MAGICKCORE_QUANTUM_DEPTH=16</Elem>
+            </preprocessorList>
+          </ccTool>
         </makeTool>
         <preBuild>
           <preBuildCommandWorkingDir>.</preBuildCommandWorkingDir>
           <preBuildCommand></preBuildCommand>
         </preBuild>
       </makefileType>
+      <item path="ImageLoader.cpp" ex="false" tool="1" flavor2="0">
+        <ccTool flags="0">
+        </ccTool>
+      </item>
       <item path="Shark.cpp" ex="false" tool="1" flavor2="0">
+        <ccTool flags="0">
+        </ccTool>
       </item>
       <item path="shader-shark.cpp" ex="false" tool="1" flavor2="0">
+        <ccTool flags="0">
+        </ccTool>
       </item>
     </conf>
   </confs>