Tue, 26 Dec 2023 23:46:45 +0100 pass texture xattr 'shader-shark.texture.scale' to the shaders as 'uTextureScale' + update variable locations on each shader reload v_0
František Kučera <franta-hg@frantovo.cz> [Tue, 26 Dec 2023 23:46:45 +0100] rev 28
pass texture xattr 'shader-shark.texture.scale' to the shaders as 'uTextureScale' + update variable locations on each shader reload
Tue, 26 Dec 2023 15:41:07 +0100 xattr: list attribute names without the namespace prefix 'user.' v_0
František Kučera <franta-hg@frantovo.cz> [Tue, 26 Dec 2023 15:41:07 +0100] rev 27
xattr: list attribute names without the namespace prefix 'user.'
Tue, 26 Dec 2023 12:40:20 +0100 support both decimal and hexadecimal notations for --root-window v_0
František Kučera <franta-hg@frantovo.cz> [Tue, 26 Dec 2023 12:40:20 +0100] rev 26
support both decimal and hexadecimal notations for --root-window
Sat, 23 Dec 2023 23:10:41 +0100 set scaling filters according to the texture file extended attributes (xattr: shader-shark.texture.mag-filter = linear | nearest) v_0
František Kučera <franta-hg@frantovo.cz> [Sat, 23 Dec 2023 23:10:41 +0100] rev 25
set scaling filters according to the texture file extended attributes (xattr: shader-shark.texture.mag-filter = linear | nearest)
Sun, 10 Dec 2023 22:23:32 +0100 xattr: XAttrs class that read/write/list extended attributes v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 10 Dec 2023 22:23:32 +0100] rev 24
xattr: XAttrs class that read/write/list extended attributes
Sun, 10 Dec 2023 22:20:37 +0100 monitor texture and shader file writes using inotify: improved resource management v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 10 Dec 2023 22:20:37 +0100] rev 23
monitor texture and shader file writes using inotify: improved resource management
Wed, 06 Dec 2023 22:55:43 +0100 texture magnification filter: linear (blurry) vs. nearest (sharp/pixelatex) v_0
František Kučera <franta-hg@frantovo.cz> [Wed, 06 Dec 2023 22:55:43 +0100] rev 22
texture magnification filter: linear (blurry) vs. nearest (sharp/pixelatex)
Wed, 06 Dec 2023 22:54:24 +0100 shaders: dynamic line count derived from the texture resolution v_0
František Kučera <franta-hg@frantovo.cz> [Wed, 06 Dec 2023 22:54:24 +0100] rev 21
shaders: dynamic line count derived from the texture resolution
Tue, 05 Dec 2023 22:55:25 +0100 process all X11 event waiting in the queue in the same cycle v_0
František Kučera <franta-hg@frantovo.cz> [Tue, 05 Dec 2023 22:55:25 +0100] rev 20
process all X11 event waiting in the queue in the same cycle avoid so called glitches after continuous key press or X11 tunelled through SSH
Mon, 04 Dec 2023 21:03:53 +0100 OOP for Texture v_0
František Kučera <franta-hg@frantovo.cz> [Mon, 04 Dec 2023 21:03:53 +0100] rev 19
OOP for Texture
(0) -10 tip