František Kučera <franta-hg@frantovo.cz> [Tue, 02 Jan 2024 17:49:23 +0100] rev 31
reset texture scale back to 1:1, if xattr is missing
František Kučera <franta-hg@frantovo.cz> [Sat, 30 Dec 2023 01:18:32 +0100] rev 30
new default texture: horizon
František Kučera <franta-hg@frantovo.cz> [Thu, 28 Dec 2023 15:01:13 +0100] rev 29
add Texture::bind() method
František Kučera <franta-hg@frantovo.cz> [Tue, 26 Dec 2023 23:46:45 +0100] rev 28
pass texture xattr 'shader-shark.texture.scale' to the shaders as 'uTextureScale' + update variable locations on each shader reload
František Kučera <franta-hg@frantovo.cz> [Tue, 26 Dec 2023 15:41:07 +0100] rev 27
xattr: list attribute names without the namespace prefix 'user.'
František Kučera <franta-hg@frantovo.cz> [Tue, 26 Dec 2023 12:40:20 +0100] rev 26
support both decimal and hexadecimal notations for --root-window
František Kučera <franta-hg@frantovo.cz> [Sat, 23 Dec 2023 23:10:41 +0100] rev 25
set scaling filters according to the texture file extended attributes (xattr: shader-shark.texture.mag-filter = linear | nearest)
František Kučera <franta-hg@frantovo.cz> [Sun, 10 Dec 2023 22:23:32 +0100] rev 24
xattr: XAttrs class that read/write/list extended attributes
František Kučera <franta-hg@frantovo.cz> [Sun, 10 Dec 2023 22:20:37 +0100] rev 23
monitor texture and shader file writes using inotify: improved resource management
František Kučera <franta-hg@frantovo.cz> [Wed, 06 Dec 2023 22:55:43 +0100] rev 22
texture magnification filter: linear (blurry) vs. nearest (sharp/pixelatex)