Sat, 02 Dec 2023 23:11:56 +0100 use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments v_0
František Kučera <franta-hg@frantovo.cz> [Sat, 02 Dec 2023 23:11:56 +0100] rev 11
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments
Sat, 02 Dec 2023 21:25:02 +0100 private Impl class also for the Shark v_0
František Kučera <franta-hg@frantovo.cz> [Sat, 02 Dec 2023 21:25:02 +0100] rev 10
private Impl class also for the Shark
Sat, 02 Dec 2023 19:33:31 +0100 mouse wheel: move camera, not object v_0
František Kučera <franta-hg@frantovo.cz> [Sat, 02 Dec 2023 19:33:31 +0100] rev 9
mouse wheel: move camera, not object
Sat, 02 Dec 2023 15:43:51 +0100 monitor texture and shader file writes using inotify: reload shaders v_0
František Kučera <franta-hg@frantovo.cz> [Sat, 02 Dec 2023 15:43:51 +0100] rev 8
monitor texture and shader file writes using inotify: reload shaders
Sat, 02 Dec 2023 15:02:56 +0100 monitor texture and shader file writes using inotify: print file events v_0
František Kučera <franta-hg@frantovo.cz> [Sat, 02 Dec 2023 15:02:56 +0100] rev 7
monitor texture and shader file writes using inotify: print file events
Fri, 01 Dec 2023 21:02:02 +0100 support custom shaders v_0
František Kučera <franta-hg@frantovo.cz> [Fri, 01 Dec 2023 21:02:02 +0100] rev 6
support custom shaders
Fri, 01 Dec 2023 20:25:49 +0100 OOP for Shader and ShaderProgram v_0
František Kučera <franta-hg@frantovo.cz> [Fri, 01 Dec 2023 20:25:49 +0100] rev 5
OOP for Shader and ShaderProgram
Wed, 29 Nov 2023 01:27:05 +0100 fragment shader: add grayscale() function v_0
František Kučera <franta-hg@frantovo.cz> [Wed, 29 Nov 2023 01:27:05 +0100] rev 4
fragment shader: add grayscale() function
Wed, 29 Nov 2023 01:21:17 +0100 clear screen / paint background before loading textures v_0
František Kučera <franta-hg@frantovo.cz> [Wed, 29 Nov 2023 01:21:17 +0100] rev 3
clear screen / paint background before loading textures
Wed, 29 Nov 2023 01:11:19 +0100 better GLSL variable names v_0
František Kučera <franta-hg@frantovo.cz> [Wed, 29 Nov 2023 01:11:19 +0100] rev 2
better GLSL variable names
(0) -10 +10 tip