František Kučera <franta-hg@frantovo.cz> [Tue, 05 Dec 2023 22:55:25 +0100] rev 20
process all X11 event waiting in the queue in the same cycle
avoid so called glitches after continuous key press or X11 tunelled through SSH
František Kučera <franta-hg@frantovo.cz> [Mon, 04 Dec 2023 21:03:53 +0100] rev 19
OOP for Texture
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 19:22:42 +0100] rev 18
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 19:22:25 +0100] rev 17
new shader: scanlines-basic.frag
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 17:26:26 +0100] rev 16
new shader: soften-borders.frag
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 13:13:37 +0100] rev 15
transparency/alpha: blending
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 12:32:55 +0100] rev 14
transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 00:57:54 +0100] rev 13
ImageLoader: convert images always to 8-bit depth as expected by Shark.cpp (i.e. 16-bit images can be loaded now)
František Kučera <franta-hg@frantovo.cz> [Sun, 03 Dec 2023 00:17:48 +0100] rev 12
monitor texture and shader file writes using inotify: reload textures
František Kučera <franta-hg@frantovo.cz> [Sat, 02 Dec 2023 23:11:56 +0100] rev 11
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments