shaders/scanlines-basic.frag
author František Kučera <franta-hg@frantovo.cz>
Tue, 26 Dec 2023 23:46:45 +0100
branchv_0
changeset 28 4cbd9c0beb4c
parent 21 bcc53967ab3c
permissions -rw-r--r--
pass texture xattr 'shader-shark.texture.scale' to the shaders as 'uTextureScale' + update variable locations on each shader reload

#version 330 core

uniform  sampler2D  uTexture;
uniform  float      uTextureScale;
in       vec2       vTextureXY;
out      vec4       fColor;

void main() {
	fColor = texture(uTexture, vTextureXY).rgba;

	float lineCount = textureSize(uTexture, 0).y / uTextureScale;
	fColor.xyz *= abs(sin(radians(vTextureXY.y * 180. * lineCount)));
}