branch | v_0 |
changeset 17 | f53a040bdc89 |
parent 15 | 1eb7cfefbeea |
child 18 | c4384f43c739 |
--- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/shaders/scanlines-basic.frag Sun Dec 03 19:22:25 2023 +0100 @@ -0,0 +1,12 @@ +#version 330 core + +uniform sampler2D uTexture; +in vec2 vTextureXY; +out vec4 fColor; + +void main(){ + fColor = texture(uTexture, vTextureXY).rgba; + + float lineCount = 260.; + fColor.xyz *= abs(sin(radians(vTextureXY.y * 180. * lineCount))); +}