author | František Kučera <franta-hg@frantovo.cz> |
Tue, 26 Dec 2023 23:46:45 +0100 | |
branch | v_0 |
changeset 28 | 4cbd9c0beb4c |
parent 21 | bcc53967ab3c |
permissions | -rw-r--r-- |
0 | 1 |
#version 330 core |
2 |
||
2
3faef2f5128e
better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
3 |
uniform sampler2D uTexture; |
28
4cbd9c0beb4c
pass texture xattr 'shader-shark.texture.scale' to the shaders as 'uTextureScale' + update variable locations on each shader reload
František Kučera <franta-hg@frantovo.cz>
parents:
21
diff
changeset
|
4 |
uniform float uTextureScale; |
2
3faef2f5128e
better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
5 |
in vec2 vTextureXY; |
14
ceeb36fad818
transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
František Kučera <franta-hg@frantovo.cz>
parents:
11
diff
changeset
|
6 |
out vec4 fColor; |
0 | 7 |
|
18
c4384f43c739
new shader: phosphor-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
17
diff
changeset
|
8 |
void main() { |
14
ceeb36fad818
transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
František Kučera <franta-hg@frantovo.cz>
parents:
11
diff
changeset
|
9 |
fColor = texture(uTexture, vTextureXY).rgba; |
ceeb36fad818
transparency/alpha: simple binary transparent/opaque, no blending, just discard some fragments
František Kučera <franta-hg@frantovo.cz>
parents:
11
diff
changeset
|
10 |
|
28
4cbd9c0beb4c
pass texture xattr 'shader-shark.texture.scale' to the shaders as 'uTextureScale' + update variable locations on each shader reload
František Kučera <franta-hg@frantovo.cz>
parents:
21
diff
changeset
|
11 |
float lineCount = textureSize(uTexture, 0).y / uTextureScale; |
17
f53a040bdc89
new shader: scanlines-basic.frag
František Kučera <franta-hg@frantovo.cz>
parents:
15
diff
changeset
|
12 |
fColor.xyz *= abs(sin(radians(vTextureXY.y * 180. * lineCount))); |
0 | 13 |
} |