author | František Kučera <franta-hg@frantovo.cz> |
Sat, 06 Jan 2024 01:04:15 +0100 | |
branch | v_0 |
changeset 33 | 3aae6275b683 |
parent 11 | 0aeedc35ebed |
permissions | -rw-r--r-- |
0 | 1 |
#version 330 core |
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3faef2f5128e
better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
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uniform mat4 uModel; |
3faef2f5128e
better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
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uniform mat4 uView; |
3faef2f5128e
better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
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uniform mat4 uProjection; |
3faef2f5128e
better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
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in vec3 aVertexXYZ; |
3faef2f5128e
better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
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in vec2 aTextureXY; |
3faef2f5128e
better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
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out vec2 vTextureXY; |
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void main() { |
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3faef2f5128e
better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
11 |
gl_Position = uProjection * uView * uModel * vec4(aVertexXYZ, 1.0f); |
3faef2f5128e
better GLSL variable names
František Kučera <franta-hg@frantovo.cz>
parents:
0
diff
changeset
|
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vTextureXY = aTextureXY; |
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} |