AllocatedBuffer.h
author František Kučera <franta-hg@frantovo.cz>
Mon, 04 Dec 2023 21:03:53 +0100
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OOP for Texture
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/**
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 * ShaderShark
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 * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
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 *
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 * This program is free software: you can redistribute it and/or modify
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 * it under the terms of the GNU General Public License as published by
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 * the Free Software Foundation, version 3 of the License.
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 *
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 * This program is distributed in the hope that it will be useful,
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 * but WITHOUT ANY WARRANTY; without even the implied warranty of
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 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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 * GNU General Public License for more details.
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 *
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 * You should have received a copy of the GNU General Public License
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 * along with this program. If not, see <http://www.gnu.org/licenses/>.
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 */
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#pragma once
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#include <stdlib.h>
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#include <stdexcept>
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#include "Buffer.h"
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class AllocatedBuffer : public Buffer {
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public:
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	AllocatedBuffer(size_t size) {
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		this->size = size;
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		data = (char*) malloc(size);
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		if (!data) throw std::invalid_argument("unable to allocate buffer");
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	}
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	virtual ~AllocatedBuffer() {
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		free(data);
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	}
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};