Wed, 27 Dec 2023 10:34:12 +0100 import PDF loading code from the OHP3D private prototype v_0
František Kučera <franta-hg@frantovo.cz> [Wed, 27 Dec 2023 10:34:12 +0100] rev 30
import PDF loading code from the OHP3D private prototype
Wed, 27 Dec 2023 01:50:38 +0100 derive OHP3D from ShaderShark v_0
František Kučera <franta-hg@frantovo.cz> [Wed, 27 Dec 2023 01:50:38 +0100] rev 29
derive OHP3D from ShaderShark
Tue, 26 Dec 2023 23:46:45 +0100 pass texture xattr 'shader-shark.texture.scale' to the shaders as 'uTextureScale' + update variable locations on each shader reload v_0
František Kučera <franta-hg@frantovo.cz> [Tue, 26 Dec 2023 23:46:45 +0100] rev 28
pass texture xattr 'shader-shark.texture.scale' to the shaders as 'uTextureScale' + update variable locations on each shader reload
Tue, 26 Dec 2023 15:41:07 +0100 xattr: list attribute names without the namespace prefix 'user.' v_0
František Kučera <franta-hg@frantovo.cz> [Tue, 26 Dec 2023 15:41:07 +0100] rev 27
xattr: list attribute names without the namespace prefix 'user.'
Tue, 26 Dec 2023 12:40:20 +0100 support both decimal and hexadecimal notations for --root-window v_0
František Kučera <franta-hg@frantovo.cz> [Tue, 26 Dec 2023 12:40:20 +0100] rev 26
support both decimal and hexadecimal notations for --root-window
Sat, 23 Dec 2023 23:10:41 +0100 set scaling filters according to the texture file extended attributes (xattr: shader-shark.texture.mag-filter = linear | nearest) v_0
František Kučera <franta-hg@frantovo.cz> [Sat, 23 Dec 2023 23:10:41 +0100] rev 25
set scaling filters according to the texture file extended attributes (xattr: shader-shark.texture.mag-filter = linear | nearest)
Sun, 10 Dec 2023 22:23:32 +0100 xattr: XAttrs class that read/write/list extended attributes v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 10 Dec 2023 22:23:32 +0100] rev 24
xattr: XAttrs class that read/write/list extended attributes
Sun, 10 Dec 2023 22:20:37 +0100 monitor texture and shader file writes using inotify: improved resource management v_0
František Kučera <franta-hg@frantovo.cz> [Sun, 10 Dec 2023 22:20:37 +0100] rev 23
monitor texture and shader file writes using inotify: improved resource management
Wed, 06 Dec 2023 22:55:43 +0100 texture magnification filter: linear (blurry) vs. nearest (sharp/pixelatex) v_0
František Kučera <franta-hg@frantovo.cz> [Wed, 06 Dec 2023 22:55:43 +0100] rev 22
texture magnification filter: linear (blurry) vs. nearest (sharp/pixelatex)
Wed, 06 Dec 2023 22:54:24 +0100 shaders: dynamic line count derived from the texture resolution v_0
František Kučera <franta-hg@frantovo.cz> [Wed, 06 Dec 2023 22:54:24 +0100] rev 21
shaders: dynamic line count derived from the texture resolution
(0) -10 +10 tip