shaders/default.vert
author František Kučera <franta-hg@frantovo.cz>
Wed, 27 Dec 2023 12:50:47 +0100
branchv_0
changeset 32 711d3d781143
parent 11 0aeedc35ebed
permissions -rw-r--r--
default PDF document

#version 330 core

uniform  mat4  uModel;
uniform  mat4  uView;
uniform  mat4  uProjection;
in       vec3  aVertexXYZ;
in       vec2  aTextureXY;
out      vec2  vTextureXY;

void main() {
	gl_Position = uProjection * uView * uModel * vec4(aVertexXYZ, 1.0f);
	vTextureXY = aTextureXY;
}