shaders/first.frag
author František Kučera <franta-hg@frantovo.cz>
Wed, 29 Nov 2023 01:11:19 +0100
branchv_0
changeset 2 3faef2f5128e
parent 0 bb715a82a8f1
child 4 9aba96f0b001
permissions -rw-r--r--
better GLSL variable names

#version 330 core

uniform  sampler2D  uTexture;
in       vec2       vTextureXY;
out      vec3       fColor;

void main(){
	fColor = texture(uTexture, vTextureXY).rgb;
	// fColor *= vec3(0.8, 1., 0.2);
}