shaders/default.vert
author František Kučera <franta-hg@frantovo.cz>
Sat, 02 Dec 2023 23:11:56 +0100
branchv_0
changeset 11 0aeedc35ebed
parent 2 shaders/first.vert@3faef2f5128e
permissions -rw-r--r--
use default texture and shaders from the $SHADER_SHARK_DATA_DIR directory, if not configured as command line arguments

#version 330 core

uniform  mat4  uModel;
uniform  mat4  uView;
uniform  mat4  uProjection;
in       vec3  aVertexXYZ;
in       vec2  aTextureXY;
out      vec2  vTextureXY;

void main() {
	gl_Position = uProjection * uView * uModel * vec4(aVertexXYZ, 1.0f);
	vTextureXY = aTextureXY;
}