AllocatedBuffer.h
branchv_0
changeset 1 fb65455622b9
parent 0 bb715a82a8f1
child 29 dc3c102e1264
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/AllocatedBuffer.h	Tue Nov 28 22:45:33 2023 +0100
@@ -0,0 +1,38 @@
+/**
+ * ShaderShark
+ * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include <stdlib.h>
+#include <stdexcept>
+
+#include "Buffer.h"
+
+class AllocatedBuffer : public Buffer {
+public:
+
+	AllocatedBuffer(size_t size) {
+		this->size = size;
+		data = (char*) malloc(size);
+		if (!data) throw std::invalid_argument("unable to allocate buffer");
+	}
+
+	virtual ~AllocatedBuffer() {
+		free(data);
+	}
+
+};