Shader.h
branchv_0
changeset 5 ee4ba9f5a053
parent 3 48dc4ae894b0
child 10 8382173bfc35
--- /dev/null	Thu Jan 01 00:00:00 1970 +0000
+++ b/Shader.h	Fri Dec 01 20:25:49 2023 +0100
@@ -0,0 +1,45 @@
+/**
+ * ShaderShark
+ * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, version 3 of the License.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+ * GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see <http://www.gnu.org/licenses/>.
+ */
+
+#pragma once
+
+#include <string>
+
+#include <epoxy/gl.h>
+#include <epoxy/glx.h>
+
+#include "Buffer.h"
+
+class Shader {
+public:
+	class Impl;
+
+	enum class Type : GLenum {
+		FRAGMENT = GL_FRAGMENT_SHADER,
+		VERTEX = GL_VERTEX_SHADER,
+	};
+
+	Shader(Type type, const Buffer& source, const std::string& fileName);
+	virtual ~Shader();
+	GLuint getId() const;
+	const std::string getFileName() const;
+	void update(const Buffer& source);
+private:
+	Impl* impl;
+	Shader(const Shader&) = delete;
+	Shader& operator=(const Shader&) = delete;
+};