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1 /** |
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2 * ShaderShark |
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3 * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info) |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation, version 3 of the License. |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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16 */ |
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17 |
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18 #pragma once |
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19 |
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20 #include <string.h> |
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21 |
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22 #include "Buffer.h" |
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23 #include "AllocatedBuffer.h" |
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24 |
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25 class ImageLoader { |
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26 public: |
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27 |
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28 class ImageBuffer : public AllocatedBuffer { |
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29 public: |
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30 int width; |
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31 int height; |
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32 |
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33 ImageBuffer(void* buffer, const size_t size, |
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34 const int width, const int height) : |
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35 AllocatedBuffer(width * height * 4), |
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36 width(width), height(height) { |
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37 if (size == width * height * 4) memcpy(data, buffer, size); |
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38 else throw std::invalid_argument("invalid image size"); |
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39 } |
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40 |
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41 }; |
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42 |
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43 ImageBuffer* loadImage(const Buffer& inputBuffer); |
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44 }; |