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1 /** |
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2 * ShaderShark |
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3 * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info) |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation, version 3 of the License. |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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16 */ |
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17 |
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18 #include <iostream> |
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19 |
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20 #include <Magick++.h> |
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21 |
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22 #include "ImageLoader.h" |
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23 #include "AllocatedBuffer.h" |
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24 |
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25 ImageLoader::ImageBuffer* ImageLoader::loadImage(const Buffer& input) { |
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26 Magick::Blob inputBlob(input.getData(), input.getSize()); |
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27 Magick::Image image(inputBlob); |
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28 |
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29 // Magick::PixelPacket* parsedPixels = parsedImage.getPixels( |
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30 // 0, 0, parsedImage.size().width(), parsedImage.size().height()); |
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31 |
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32 Magick::Blob outputBlob; |
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33 image.magick("RGBA"); |
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34 image.write(&outputBlob); |
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35 |
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36 ImageBuffer* outputBuffer = new ImageBuffer( |
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37 (void*) outputBlob.data(), |
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38 outputBlob.length(), |
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39 image.size().width(), |
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40 image.size().height()); |
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41 |
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42 return outputBuffer; |
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43 } |