shaders/first.vert
branchv_0
changeset 0 bb715a82a8f1
child 2 3faef2f5128e
equal deleted inserted replaced
-1:000000000000 0:bb715a82a8f1
       
     1 #version 330 core
       
     2 
       
     3 uniform mat4 model;
       
     4 uniform mat4 view;
       
     5 uniform mat4 projection;
       
     6 in vec3 vertices;
       
     7 in vec2 textureCoordinates;
       
     8 out vec2 textureCoordinate;
       
     9 
       
    10 void main() {
       
    11 	gl_Position = projection * view * model * vec4(vertices, 1.0f);
       
    12 	textureCoordinate = textureCoordinates;
       
    13 }