Configuration.h
branchv_0
changeset 0 bb715a82a8f1
child 5 ee4ba9f5a053
equal deleted inserted replaced
-1:000000000000 0:bb715a82a8f1
       
     1 /**
       
     2  * ShaderShark
       
     3  * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
       
     4  *
       
     5  * This program is free software: you can redistribute it and/or modify
       
     6  * it under the terms of the GNU General Public License as published by
       
     7  * the Free Software Foundation, version 3 of the License.
       
     8  *
       
     9  * This program is distributed in the hope that it will be useful,
       
    10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
       
    12  * GNU General Public License for more details.
       
    13  *
       
    14  * You should have received a copy of the GNU General Public License
       
    15  * along with this program. If not, see <http://www.gnu.org/licenses/>.
       
    16  */
       
    17 
       
    18 #pragma once
       
    19 
       
    20 #include <string>
       
    21 
       
    22 #include <X11/X.h>
       
    23 
       
    24 class Configuration {
       
    25 public:
       
    26 
       
    27 	class File {
       
    28 	public:
       
    29 		std::string fileName;
       
    30 	};
       
    31 
       
    32 	class Texture : public File {
       
    33 	};
       
    34 
       
    35 	class Shader : public File {
       
    36 	};
       
    37 
       
    38 	class VertexShader : public Shader {
       
    39 	};
       
    40 
       
    41 	class FragmentShader : public Shader {
       
    42 	};
       
    43 
       
    44 	// TODO: support loading whole directory and monitoring using inotify
       
    45 	std::vector<Texture> textures;
       
    46 	VertexShader vertexShader;
       
    47 	FragmentShader fragmentShader;
       
    48 
       
    49 	unsigned long backgroundColor = (0x33 << 16 | 0x33 << 8 | 0x33);
       
    50 	Window rootWindow = 0;
       
    51 };