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1 /** |
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2 * ShaderShark |
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3 * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info) |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation, version 3 of the License. |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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16 */ |
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17 |
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18 #pragma once |
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19 |
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20 #include <string> |
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21 |
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22 #include <X11/X.h> |
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23 |
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24 class Configuration { |
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25 public: |
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26 |
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27 class File { |
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28 public: |
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29 std::string fileName; |
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30 }; |
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31 |
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32 class Texture : public File { |
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33 }; |
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34 |
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35 class Shader : public File { |
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36 }; |
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37 |
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38 class VertexShader : public Shader { |
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39 }; |
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40 |
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41 class FragmentShader : public Shader { |
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42 }; |
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43 |
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44 // TODO: support loading whole directory and monitoring using inotify |
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45 std::vector<Texture> textures; |
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46 VertexShader vertexShader; |
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47 FragmentShader fragmentShader; |
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48 |
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49 unsigned long backgroundColor = (0x33 << 16 | 0x33 << 8 | 0x33); |
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50 Window rootWindow = 0; |
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51 }; |