Texture.h
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changeset 19 262828ae9682
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18:c4384f43c739 19:262828ae9682
       
     1 /**
       
     2  * ShaderShark
       
     3  * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info)
       
     4  *
       
     5  * This program is free software: you can redistribute it and/or modify
       
     6  * it under the terms of the GNU General Public License as published by
       
     7  * the Free Software Foundation, version 3 of the License.
       
     8  *
       
     9  * This program is distributed in the hope that it will be useful,
       
    10  * but WITHOUT ANY WARRANTY; without even the implied warranty of
       
    11  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
       
    12  * GNU General Public License for more details.
       
    13  *
       
    14  * You should have received a copy of the GNU General Public License
       
    15  * along with this program. If not, see <http://www.gnu.org/licenses/>.
       
    16  */
       
    17 
       
    18 #pragma once
       
    19 
       
    20 #include <string>
       
    21 
       
    22 #include "Buffer.h"
       
    23 
       
    24 class Texture {
       
    25 public:
       
    26 
       
    27 	/**
       
    28 	 * @param width horizontal pixel count
       
    29 	 * @param height vertical pixel count
       
    30 	 * @param img RGBA pixels, 8 bits per channel, size == width * height * 4
       
    31 	 * @param fileName not used by this class, just stored for others
       
    32 	 */
       
    33 	Texture(int width, int height, const Buffer& img,
       
    34 			const std::string& fileName);
       
    35 	virtual ~Texture();
       
    36 	GLuint getId() const;
       
    37 	const std::string getFileName() const;
       
    38 	int getWidth() const;
       
    39 	int getHeight() const;
       
    40 	GLfloat getRatio() const;
       
    41 	void update(int width, int height, const Buffer& img);
       
    42 private:
       
    43 	class Impl;
       
    44 	Impl* impl;
       
    45 	Texture(const Texture&) = delete;
       
    46 	Texture& operator=(const Texture&) = delete;
       
    47 };