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1 /** |
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2 * ShaderShark |
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3 * Copyright © 2023 František Kučera (Frantovo.cz, GlobalCode.info) |
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4 * |
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5 * This program is free software: you can redistribute it and/or modify |
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6 * it under the terms of the GNU General Public License as published by |
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7 * the Free Software Foundation, version 3 of the License. |
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8 * |
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9 * This program is distributed in the hope that it will be useful, |
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10 * but WITHOUT ANY WARRANTY; without even the implied warranty of |
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11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the |
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12 * GNU General Public License for more details. |
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13 * |
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14 * You should have received a copy of the GNU General Public License |
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15 * along with this program. If not, see <http://www.gnu.org/licenses/>. |
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16 */ |
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17 |
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18 #pragma once |
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19 |
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20 #include <string> |
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21 |
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22 #include "Buffer.h" |
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23 |
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24 class Texture { |
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25 public: |
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26 |
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27 /** |
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28 * @param width horizontal pixel count |
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29 * @param height vertical pixel count |
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30 * @param img RGBA pixels, 8 bits per channel, size == width * height * 4 |
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31 * @param fileName not used by this class, just stored for others |
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32 */ |
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33 Texture(int width, int height, const Buffer& img, |
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34 const std::string& fileName); |
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35 virtual ~Texture(); |
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36 GLuint getId() const; |
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37 const std::string getFileName() const; |
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38 int getWidth() const; |
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39 int getHeight() const; |
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40 GLfloat getRatio() const; |
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41 void update(int width, int height, const Buffer& img); |
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42 private: |
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43 class Impl; |
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44 Impl* impl; |
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45 Texture(const Texture&) = delete; |
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46 Texture& operator=(const Texture&) = delete; |
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47 }; |