branch | v_0 |
changeset 11 | 0aeedc35ebed |
parent 10 | 8382173bfc35 |
child 12 | 076e3b2d97ac |
10:8382173bfc35 | 11:0aeedc35ebed |
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1 #version 330 core |
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2 |
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3 uniform mat4 uModel; |
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4 uniform mat4 uView; |
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5 uniform mat4 uProjection; |
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6 in vec3 aVertexXYZ; |
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7 in vec2 aTextureXY; |
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8 out vec2 vTextureXY; |
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9 |
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10 void main() { |
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11 gl_Position = uProjection * uView * uModel * vec4(aVertexXYZ, 1.0f); |
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12 vTextureXY = aTextureXY; |
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13 } |