--- /dev/null Thu Jan 01 00:00:00 1970 +0000
+++ b/src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/shaders/BaseShader.metal Fri Feb 22 14:07:32 2019 +0530
@@ -0,0 +1,50 @@
+/*
+ * Copyright (c) 2019, 2019, Oracle and/or its affiliates. All rights reserved.
+ * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
+ *
+ * This code is free software; you can redistribute it and/or modify it
+ * under the terms of the GNU General Public License version 2 only, as
+ * published by the Free Software Foundation. Oracle designates this
+ * particular file as subject to the "Classpath" exception as provided
+ * by Oracle in the LICENSE file that accompanied this code.
+ *
+ * This code is distributed in the hope that it will be useful, but WITHOUT
+ * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
+ * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
+ * version 2 for more details (a copy is included in the LICENSE file that
+ * accompanied this code).
+ *
+ * You should have received a copy of the GNU General Public License version
+ * 2 along with this work; if not, write to the Free Software Foundation,
+ * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
+ *
+ * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
+ * or visit www.oracle.com if you need additional information or have any
+ * questions.
+ */
+
+#include <metal_stdlib>
+using namespace metal;
+
+#import "MetalShaderTypes.h"
+
+
+struct VertexOut {
+ float4 color;
+ float4 pos [[position]];
+};
+
+
+vertex VertexOut vertexShader(device MetalVertex *vertices [[buffer(0)]], uint vid [[vertex_id]]) {
+ VertexOut out;
+
+ out.pos = vertices[vid].position;
+ out.color = vertices[vid].color;
+
+ return out;
+}
+
+
+fragment float4 fragmentShader(MetalVertex in [[stage_in]]) {
+ return in.color;
+}
--- a/src/java.desktop/macosx/native/libawt_lwawt/java2d/metal/shaders/MyShader.metal Fri Feb 22 12:05:05 2019 +0530
+++ /dev/null Thu Jan 01 00:00:00 1970 +0000
@@ -1,50 +0,0 @@
-/*
- * Copyright (c) 2019, 2019, Oracle and/or its affiliates. All rights reserved.
- * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
- *
- * This code is free software; you can redistribute it and/or modify it
- * under the terms of the GNU General Public License version 2 only, as
- * published by the Free Software Foundation. Oracle designates this
- * particular file as subject to the "Classpath" exception as provided
- * by Oracle in the LICENSE file that accompanied this code.
- *
- * This code is distributed in the hope that it will be useful, but WITHOUT
- * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
- * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
- * version 2 for more details (a copy is included in the LICENSE file that
- * accompanied this code).
- *
- * You should have received a copy of the GNU General Public License version
- * 2 along with this work; if not, write to the Free Software Foundation,
- * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
- *
- * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
- * or visit www.oracle.com if you need additional information or have any
- * questions.
- */
-
-#include <metal_stdlib>
-using namespace metal;
-
-#import "MetalShaderTypes.h"
-
-
-struct VertexOut {
- float4 color;
- float4 pos [[position]];
-};
-
-
-vertex VertexOut vertexShader(device MetalVertex *vertices [[buffer(0)]], uint vid [[vertex_id]]) {
- VertexOut out;
-
- out.pos = vertices[vid].position;
- out.color = vertices[vid].color;
-
- return out;
-}
-
-
-fragment float4 fragmentShader(MetalVertex in [[stage_in]]) {
- return in.color;
-}