--- a/jdk/src/java.desktop/windows/classes/sun/java2d/d3d/D3DBlitLoops.java Wed Oct 22 13:39:33 2014 +0400
+++ b/jdk/src/java.desktop/windows/classes/sun/java2d/d3d/D3DBlitLoops.java Thu Oct 23 19:59:27 2014 +0400
@@ -1,5 +1,5 @@
/*
- * Copyright (c) 2007, 2013, Oracle and/or its affiliates. All rights reserved.
+ * Copyright (c) 2007, 2014, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
@@ -48,7 +48,7 @@
import static sun.java2d.pipe.BufferedOpCodes.*;
import sun.java2d.windows.GDIWindowSurfaceData;
-class D3DBlitLoops {
+final class D3DBlitLoops {
static void register() {
Blit blitIntArgbPreToSurface =
@@ -57,7 +57,9 @@
Blit blitIntArgbPreToTexture =
new D3DSwToTextureBlit(SurfaceType.IntArgbPre,
D3DSurfaceData.ST_INT_ARGB_PRE);
-
+ TransformBlit transformBlitIntArgbPreToSurface =
+ new D3DSwToSurfaceTransform(SurfaceType.IntArgbPre,
+ D3DSurfaceData.ST_INT_ARGB_PRE);
GraphicsPrimitive[] primitives = {
// prevent D3DSurface -> Screen blits
new D3DSurfaceToGDIWindowSurfaceBlit(),
@@ -123,8 +125,6 @@
new D3DSwToSurfaceTransform(SurfaceType.IntArgb,
D3DSurfaceData.ST_INT_ARGB),
- new D3DSwToSurfaceTransform(SurfaceType.IntArgbPre,
- D3DSurfaceData.ST_INT_ARGB_PRE),
new D3DSwToSurfaceTransform(SurfaceType.IntRgb,
D3DSurfaceData.ST_INT_RGB),
new D3DSwToSurfaceTransform(SurfaceType.IntBgr,
@@ -140,6 +140,9 @@
// REMIND: we don't have a native sw loop to back this loop up
// new D3DSwToSurfaceTransform(SurfaceType.ByteIndexedBm,
// D3DSurfaceData.ST_BYTE_INDEXED_BM),
+ transformBlitIntArgbPreToSurface,
+
+ new D3DGeneralTransformedBlit(transformBlitIntArgbPreToSurface),
// texture->surface ops
new D3DTextureToSurfaceBlit(),
@@ -712,11 +715,11 @@
* This general Blit implementation converts any source surface to an
* intermediate IntArgbPre surface, and then uses the more specific
* IntArgbPre->D3DSurface/Texture loop to get the intermediate
- * (premultiplied) surface down to D3D.
+ * (premultiplied) surface down to D3D using simple blit.
*/
class D3DGeneralBlit extends Blit {
- private Blit performop;
+ private final Blit performop;
private WeakReference<SurfaceData> srcTmp;
D3DGeneralBlit(SurfaceType dstType,
@@ -757,6 +760,49 @@
}
}
+/**
+ * This general TransformedBlit implementation converts any source surface to an
+ * intermediate IntArgbPre surface, and then uses the more specific
+ * IntArgbPre->D3DSurface/Texture loop to get the intermediate
+ * (premultiplied) surface down to D3D using simple transformBlit.
+ */
+final class D3DGeneralTransformedBlit extends TransformBlit {
+
+ private final TransformBlit performop;
+ private WeakReference<SurfaceData> srcTmp;
+
+ D3DGeneralTransformedBlit(final TransformBlit performop) {
+ super(SurfaceType.Any, CompositeType.AnyAlpha,
+ D3DSurfaceData.D3DSurface);
+ this.performop = performop;
+ }
+
+ @Override
+ public synchronized void Transform(SurfaceData src, SurfaceData dst,
+ Composite comp, Region clip,
+ AffineTransform at, int hint, int srcx,
+ int srcy, int dstx, int dsty, int width,
+ int height){
+ Blit convertsrc = Blit.getFromCache(src.getSurfaceType(),
+ CompositeType.SrcNoEa,
+ SurfaceType.IntArgbPre);
+ // use cached intermediate surface, if available
+ final SurfaceData cachedSrc = srcTmp != null ? srcTmp.get() : null;
+ // convert source to IntArgbPre
+ src = convertFrom(convertsrc, src, srcx, srcy, width, height, cachedSrc,
+ BufferedImage.TYPE_INT_ARGB_PRE);
+
+ // transform IntArgbPre intermediate surface to D3D surface
+ performop.Transform(src, dst, comp, clip, at, hint, 0, 0, dstx, dsty,
+ width, height);
+
+ if (src != cachedSrc) {
+ // cache the intermediate surface
+ srcTmp = new WeakReference<>(src);
+ }
+ }
+}
+
/*
* The following classes prohibit copying D3DSurfaces to the screen
* (the D3D->sysmem->GDI path is known to be very very slow).