# HG changeset patch # User brutisso # Date 1435229557 0 # Node ID d48b9b0a06bf62343800cf498f682271b96798a7 # Parent 64bfaa6d10a9c95843842b8e0a8092cccfad3710# Parent f63dde8cc8f7f3982f52b0b32ceec4e1a9ae6ac4 Merge diff -r 64bfaa6d10a9 -r d48b9b0a06bf hotspot/src/share/vm/gc/g1/concurrentMarkThread.cpp --- a/hotspot/src/share/vm/gc/g1/concurrentMarkThread.cpp Thu Jun 25 08:30:23 2015 +0000 +++ b/hotspot/src/share/vm/gc/g1/concurrentMarkThread.cpp Thu Jun 25 10:52:37 2015 +0000 @@ -44,8 +44,7 @@ ConcurrentMarkThread::ConcurrentMarkThread(ConcurrentMark* cm) : ConcurrentGCThread(), _cm(cm), - _started(false), - _in_progress(false), + _state(Idle), _vtime_accum(0.0), _vtime_mark_accum(0.0) { @@ -307,7 +306,6 @@ if (started()) { set_in_progress(); - clear_started(); } } diff -r 64bfaa6d10a9 -r d48b9b0a06bf hotspot/src/share/vm/gc/g1/concurrentMarkThread.hpp --- a/hotspot/src/share/vm/gc/g1/concurrentMarkThread.hpp Thu Jun 25 08:30:23 2015 +0000 +++ b/hotspot/src/share/vm/gc/g1/concurrentMarkThread.hpp Thu Jun 25 10:52:37 2015 +0000 @@ -47,8 +47,14 @@ private: ConcurrentMark* _cm; - volatile bool _started; - volatile bool _in_progress; + + enum State { + Idle, + Started, + InProgress + }; + + volatile State _state; void sleepBeforeNextCycle(); @@ -68,23 +74,22 @@ ConcurrentMark* cm() { return _cm; } - void set_started() { assert(!_in_progress, "cycle in progress"); _started = true; } - void clear_started() { assert(_in_progress, "must be starting a cycle"); _started = false; } - bool started() { return _started; } + void set_idle() { assert(_state != Started, "must not be starting a new cycle"); _state = Idle; } + bool idle() { return _state == Idle; } + void set_started() { assert(_state == Idle, "cycle in progress"); _state = Started; } + bool started() { return _state == Started; } + void set_in_progress() { assert(_state == Started, "must be starting a cycle"); _state = InProgress; } + bool in_progress() { return _state == InProgress; } - void set_in_progress() { assert(_started, "must be starting a cycle"); _in_progress = true; } - void clear_in_progress() { assert(!_started, "must not be starting a new cycle"); _in_progress = false; } - bool in_progress() { return _in_progress; } - - // This flag returns true from the moment a marking cycle is + // Returns true from the moment a marking cycle is // initiated (during the initial-mark pause when started() is set) // to the moment when the cycle completes (just after the next // marking bitmap has been cleared and in_progress() is - // cleared). While this flag is true we will not start another cycle + // cleared). While during_cycle() is true we will not start another cycle // so that cycles do not overlap. We cannot use just in_progress() // as the CM thread might take some time to wake up before noticing // that started() is set and set in_progress(). - bool during_cycle() { return started() || in_progress(); } + bool during_cycle() { return !idle(); } // shutdown void stop(); diff -r 64bfaa6d10a9 -r d48b9b0a06bf hotspot/src/share/vm/gc/g1/g1CollectedHeap.cpp --- a/hotspot/src/share/vm/gc/g1/g1CollectedHeap.cpp Thu Jun 25 08:30:23 2015 +0000 +++ b/hotspot/src/share/vm/gc/g1/g1CollectedHeap.cpp Thu Jun 25 10:52:37 2015 +0000 @@ -2487,7 +2487,7 @@ // is set) so that if a waiter requests another System.gc() it doesn't // incorrectly see that a marking cycle is still in progress. if (concurrent) { - _cmThread->clear_in_progress(); + _cmThread->set_idle(); } // This notify_all() will ensure that a thread that called