diff -r 7e9ffb1fe1df -r 1572c9f03fb9 hotspot/src/share/vm/utilities/linkedlist.hpp --- /dev/null Thu Jan 01 00:00:00 1970 +0000 +++ b/hotspot/src/share/vm/utilities/linkedlist.hpp Thu Aug 07 12:18:58 2014 -0700 @@ -0,0 +1,416 @@ +/* + * Copyright (c) 2014, Oracle and/or its affiliates. All rights reserved. + * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER. + * + * This code is free software; you can redistribute it and/or modify it + * under the terms of the GNU General Public License version 2 only, as + * published by the Free Software Foundation. + * + * This code is distributed in the hope that it will be useful, but WITHOUT + * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or + * FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License + * version 2 for more details (a copy is included in the LICENSE file that + * accompanied this code). + * + * You should have received a copy of the GNU General Public License version + * 2 along with this work; if not, write to the Free Software Foundation, + * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA. + * + * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA + * or visit www.oracle.com if you need additional information or have any + * questions. + * + */ + +#ifndef SHARE_VM_UTILITIES_LINKED_LIST_HPP +#define SHARE_VM_UTILITIES_LINKED_LIST_HPP + +#include "memory/allocation.hpp" + +/* + * The implementation of a generic linked list, which uses various + * backing storages, such as C heap, arena and resource, etc. + */ + + +// An entry in a linked list. It should use the same backing storage +// as the linked list that contains this entry. +template class LinkedListNode : public ResourceObj { + private: + E _data; // embedded content + LinkedListNode* _next; // next entry + + protected: + LinkedListNode() : _next(NULL) { } + + public: + LinkedListNode(const E& e): _data(e), _next(NULL) { } + + inline void set_next(LinkedListNode* node) { _next = node; } + inline LinkedListNode * next() const { return _next; } + + E* data() { return &_data; } + const E* peek() const { return &_data; } +}; + +// A linked list interface. It does not specify +// any storage type it uses, so all methods involving +// memory allocation or deallocation are pure virtual +template class LinkedList : public ResourceObj { + protected: + LinkedListNode* _head; + + public: + LinkedList() : _head(NULL) { } + + inline void set_head(LinkedListNode* h) { _head = h; } + inline LinkedListNode* head() const { return _head; } + inline bool is_empty() const { return head() == NULL; } + + inline size_t size() const { + LinkedListNode* p; + size_t count = 0; + for (p = head(); p != NULL; count++, p = p->next()); + return count; + } + + // Move all entries from specified linked list to this one + virtual void move(LinkedList* list) = 0; + + // Add an entry to this linked list + virtual LinkedListNode* add(const E& e) = 0; + // Add all entries from specified linked list to this one, + virtual void add(LinkedListNode* node) = 0; + + // Add a linked list to this linked list + virtual bool add(const LinkedList* list) = 0; + + // Search entry in the linked list + virtual LinkedListNode* find_node(const E& e) = 0; + virtual E* find(const E& e) = 0; + + // Insert entry to the linked list + virtual LinkedListNode* insert_before(const E& e, LinkedListNode* ref) = 0; + virtual LinkedListNode* insert_after (const E& e, LinkedListNode* ref) = 0; + + // Remove entry from the linked list + virtual bool remove(const E& e) = 0; + virtual bool remove(LinkedListNode* node) = 0; + virtual bool remove_before(LinkedListNode* ref) = 0; + virtual bool remove_after(LinkedListNode* ref) = 0; + + LinkedListNode* unlink_head() { + LinkedListNode* h = this->head(); + if (h != NULL) { + this->set_head(h->next()); + } + return h; + } + + DEBUG_ONLY(virtual ResourceObj::allocation_type storage_type() = 0;) +}; + +// A linked list implementation. +// The linked list can be allocated in various type of memory: C heap, arena and resource area, etc. +template + class LinkedListImpl : public LinkedList { + protected: + Arena* _arena; + public: + LinkedListImpl() : _arena(NULL) { } + LinkedListImpl(Arena* a) : _arena(a) { } + + virtual ~LinkedListImpl() { + clear(); + } + + virtual void clear() { + LinkedListNode* p = this->head(); + this->set_head(NULL); + while (p != NULL) { + LinkedListNode* to_delete = p; + p = p->next(); + delete_node(to_delete); + } + } + + // Add an entry to the linked list + virtual LinkedListNode* add(const E& e) { + LinkedListNode* node = this->new_node(e); + if (node != NULL) { + this->add(node); + } + + return node; + } + + virtual void add(LinkedListNode* node) { + assert(node != NULL, "NULL pointer"); + node->set_next(this->head()); + this->set_head(node); + } + + // Move a linked list to this linked list, both have to be allocated on the same + // storage type. + virtual void move(LinkedList* list) { + assert(list->storage_type() == this->storage_type(), "Different storage type"); + LinkedListNode* node = this->head(); + while (node != NULL && node->next() != NULL) { + node = node->next(); + } + if (node == NULL) { + this->set_head(list->head()); + } else { + node->set_next(list->head()); + } + // All entries are moved + list->set_head(NULL); + } + + virtual bool add(const LinkedList* list) { + LinkedListNode* node = list->head(); + while (node != NULL) { + if (this->add(*node->peek()) == NULL) { + return false; + } + node = node->next(); + } + return true; + } + + + virtual LinkedListNode* find_node(const E& e) { + LinkedListNode* p = this->head(); + while (p != NULL && !p->peek()->equals(e)) { + p = p->next(); + } + return p; + } + + E* find(const E& e) { + LinkedListNode* node = find_node(e); + return (node == NULL) ? NULL : node->data(); + } + + + // Add an entry in front of the reference entry + LinkedListNode* insert_before(const E& e, LinkedListNode* ref_node) { + LinkedListNode* node = this->new_node(e); + if (node == NULL) return NULL; + if (ref_node == this->head()) { + node->set_next(ref_node); + this->set_head(node); + } else { + LinkedListNode* p = this->head(); + while (p != NULL && p->next() != ref_node) { + p = p->next(); + } + assert(p != NULL, "ref_node not in the list"); + node->set_next(ref_node); + p->set_next(node); + } + return node; + } + + // Add an entry behind the reference entry + LinkedListNode* insert_after(const E& e, LinkedListNode* ref_node) { + LinkedListNode* node = this->new_node(e); + if (node == NULL) return NULL; + node->set_next(ref_node->next()); + ref_node->set_next(node); + return node; + } + + // Remove an entry from the linked list. + // Return true if the entry is successfully removed + virtual bool remove(const E& e) { + LinkedListNode* tmp = this->head(); + LinkedListNode* prev = NULL; + + while (tmp != NULL) { + if (tmp->peek()->equals(e)) { + return remove_after(prev); + } + prev = tmp; + tmp = tmp->next(); + } + return false; + } + + // Remove the node after the reference entry + virtual bool remove_after(LinkedListNode* prev) { + LinkedListNode* to_delete; + if (prev == NULL) { + to_delete = this->unlink_head(); + } else { + to_delete = prev->next(); + if (to_delete != NULL) { + prev->set_next(to_delete->next()); + } + } + + if (to_delete != NULL) { + delete_node(to_delete); + return true; + } + return false; + } + + virtual bool remove(LinkedListNode* node) { + LinkedListNode* p = this->head(); + while (p != NULL && p->next() != node) { + p = p->next(); + } + if (p != NULL) { + p->set_next(node->next()); + delete_node(node); + return true; + } else { + return false; + } + } + + virtual bool remove_before(LinkedListNode* ref) { + assert(ref != NULL, "NULL pointer"); + LinkedListNode* p = this->head(); + LinkedListNode* to_delete = NULL; // to be deleted + LinkedListNode* prev = NULL; // node before the node to be deleted + while (p != NULL && p != ref) { + prev = to_delete; + to_delete = p; + p = p->next(); + } + if (p == NULL || to_delete == NULL) return false; + assert(to_delete->next() == ref, "Wrong node to delete"); + assert(prev == NULL || prev->next() == to_delete, + "Sanity check"); + if (prev == NULL) { + assert(to_delete == this->head(), "Must be head"); + this->set_head(to_delete->next()); + } else { + prev->set_next(to_delete->next()); + } + delete_node(to_delete); + return true; + } + + DEBUG_ONLY(ResourceObj::allocation_type storage_type() { return T; }) + protected: + // Create new linked list node object in specified storage + LinkedListNode* new_node(const E& e) const { + switch(T) { + case ResourceObj::ARENA: { + assert(_arena != NULL, "Arena not set"); + return new(_arena) LinkedListNode(e); + } + case ResourceObj::RESOURCE_AREA: + case ResourceObj::C_HEAP: { + if (alloc_failmode == AllocFailStrategy::RETURN_NULL) { + return new(std::nothrow, T, F) LinkedListNode(e); + } else { + return new(T, F) LinkedListNode(e); + } + } + default: + ShouldNotReachHere(); + } + return NULL; + } + + // Delete linked list node object + void delete_node(LinkedListNode* node) { + if (T == ResourceObj::C_HEAP) { + delete node; + } + } +}; + +// Sorted linked list. The linked list maintains sorting order specified by the comparison +// function +template + class SortedLinkedList : public LinkedListImpl { + public: + SortedLinkedList() { } + SortedLinkedList(Arena* a) : LinkedListImpl(a) { } + + virtual LinkedListNode* add(const E& e) { + return LinkedListImpl::add(e); + } + + virtual void move(LinkedList* list) { + assert(list->storage_type() == this->storage_type(), "Different storage type"); + LinkedListNode* node; + while ((node = list->unlink_head()) != NULL) { + this->add(node); + } + assert(list->is_empty(), "All entries are moved"); + } + + virtual void add(LinkedListNode* node) { + assert(node != NULL, "NULL pointer"); + LinkedListNode* tmp = this->head(); + LinkedListNode* prev = NULL; + + int cmp_val; + while (tmp != NULL) { + cmp_val = FUNC(*tmp->peek(), *node->peek()); + if (cmp_val >= 0) { + break; + } + prev = tmp; + tmp = tmp->next(); + } + + if (prev != NULL) { + node->set_next(prev->next()); + prev->set_next(node); + } else { + node->set_next(this->head()); + this->set_head(node); + } + } + + virtual bool add(const LinkedList* list) { + return LinkedListImpl::add(list); + } + + virtual LinkedListNode* find_node(const E& e) { + LinkedListNode* p = this->head(); + + while (p != NULL) { + int comp_val = FUNC(*p->peek(), e); + if (comp_val == 0) { + return p; + } else if (comp_val > 0) { + return NULL; + } + p = p->next(); + } + return NULL; + } +}; + +// Iterates all entries in the list +template class LinkedListIterator : public StackObj { + private: + LinkedListNode* _p; + bool _is_empty; + public: + LinkedListIterator(LinkedListNode* head) : _p(head) { + _is_empty = (head == NULL); + } + + bool is_empty() const { return _is_empty; } + + const E* next() { + if (_p == NULL) return NULL; + const E* e = _p->peek(); + _p = _p->next(); + return e; + } +}; + +#endif