src/java.desktop/macosx/native/libawt_lwawt/awt/common.h
author jdv
Fri, 21 Jun 2019 12:08:37 +0530
branchmetal-prototype-branch
changeset 57416 e153174dba06
child 57458 3a7c29ba6b1c
permissions -rw-r--r--
Merge JDK-8220154 initial metal implementation patch to the jdk sandbox branch Reviewed-by: avu, prr, kcr Contributed-by: avu(Jetbrains), aghaisas, jdv

/*
 * Copyright (c) 2019, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.  Oracle designates this
 * particular file as subject to the "Classpath" exception as provided
 * by Oracle in the LICENSE file that accompanied this code.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 */

#ifndef COMMON_H
#define COMMON_H

#include <simd/SIMD.h>

#define PGRAM_VERTEX_COUNT 6

enum VertexAttributes {
    VertexAttributePosition = 0,
    VertexAttributeTexPos = 1
};

enum BufferIndex  {
    MeshVertexBuffer = 0,
    FrameUniformBuffer = 1,
    MatrixBuffer = 2
};

struct FrameUniforms {
    vector_float4 color;
};

struct TransformMatrix {
    matrix_float4x4 transformMatrix;
};

struct GradFrameUniforms {
    vector_float3 params;
    vector_float4 color1;
    vector_float4 color2;
};

struct Vertex {
    float position[3];
};

struct TxtVertex {
    float position[3];
    float txtpos[2];
};

#endif