7150058: Allocate symbols from null boot loader to an arena for NMT
Summary: Move symbol allocation to an arena so NMT doesn't have to track them at startup.
Reviewed-by: never, kamg, zgu
/*
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#ifndef SHARE_VM_OOPS_OOP_PSGC_INLINE_HPP
#define SHARE_VM_OOPS_OOP_PSGC_INLINE_HPP
#ifndef SERIALGC
#include "gc_implementation/parallelScavenge/parallelScavengeHeap.hpp"
#include "gc_implementation/parallelScavenge/psScavenge.hpp"
#include "gc_implementation/parallelScavenge/psScavenge.inline.hpp"
#endif
// ParallelScavengeHeap methods
inline void oopDesc::push_contents(PSPromotionManager* pm) {
Klass* klass = blueprint();
if (!klass->oop_is_typeArray()) {
// It might contain oops beyond the header, so take the virtual call.
klass->oop_push_contents(pm, this);
}
// Else skip it. The typeArrayKlass in the header never needs scavenging.
}
#endif // SHARE_VM_OOPS_OOP_PSGC_INLINE_HPP