8043548: Fix raw and unchecked lint warnings in javax.swing.plaf.*
8042849: Fix raw and unchecked warnings in com.sun.java.swing
Reviewed-by: pchelko, alexsch
/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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*/
package javax.swing.plaf.multi;
import java.util.Vector;
import javax.swing.plaf.SplitPaneUI;
import javax.swing.JSplitPane;
import java.awt.Graphics;
import javax.swing.plaf.ComponentUI;
import javax.swing.JComponent;
import java.awt.Dimension;
import javax.accessibility.Accessible;
/**
* A multiplexing UI used to combine <code>SplitPaneUI</code>s.
*
* <p>This file was automatically generated by AutoMulti.
*
* @author Otto Multey
*/
public class MultiSplitPaneUI extends SplitPaneUI {
/**
* The vector containing the real UIs. This is populated
* in the call to <code>createUI</code>, and can be obtained by calling
* the <code>getUIs</code> method. The first element is guaranteed to be the real UI
* obtained from the default look and feel.
*/
protected Vector<ComponentUI> uis = new Vector<>();
////////////////////
// Common UI methods
////////////////////
/**
* Returns the list of UIs associated with this multiplexing UI. This
* allows processing of the UIs by an application aware of multiplexing
* UIs on components.
*
* @return an array of the UI delegates
*/
public ComponentUI[] getUIs() {
return MultiLookAndFeel.uisToArray(uis);
}
////////////////////
// SplitPaneUI methods
////////////////////
/**
* Invokes the <code>resetToPreferredSizes</code> method on each UI handled by this object.
*/
public void resetToPreferredSizes(JSplitPane a) {
for (int i = 0; i < uis.size(); i++) {
((SplitPaneUI) (uis.elementAt(i))).resetToPreferredSizes(a);
}
}
/**
* Invokes the <code>setDividerLocation</code> method on each UI handled by this object.
*/
public void setDividerLocation(JSplitPane a, int b) {
for (int i = 0; i < uis.size(); i++) {
((SplitPaneUI) (uis.elementAt(i))).setDividerLocation(a,b);
}
}
/**
* Invokes the <code>getDividerLocation</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public int getDividerLocation(JSplitPane a) {
int returnValue =
((SplitPaneUI) (uis.elementAt(0))).getDividerLocation(a);
for (int i = 1; i < uis.size(); i++) {
((SplitPaneUI) (uis.elementAt(i))).getDividerLocation(a);
}
return returnValue;
}
/**
* Invokes the <code>getMinimumDividerLocation</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public int getMinimumDividerLocation(JSplitPane a) {
int returnValue =
((SplitPaneUI) (uis.elementAt(0))).getMinimumDividerLocation(a);
for (int i = 1; i < uis.size(); i++) {
((SplitPaneUI) (uis.elementAt(i))).getMinimumDividerLocation(a);
}
return returnValue;
}
/**
* Invokes the <code>getMaximumDividerLocation</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public int getMaximumDividerLocation(JSplitPane a) {
int returnValue =
((SplitPaneUI) (uis.elementAt(0))).getMaximumDividerLocation(a);
for (int i = 1; i < uis.size(); i++) {
((SplitPaneUI) (uis.elementAt(i))).getMaximumDividerLocation(a);
}
return returnValue;
}
/**
* Invokes the <code>finishedPaintingChildren</code> method on each UI handled by this object.
*/
public void finishedPaintingChildren(JSplitPane a, Graphics b) {
for (int i = 0; i < uis.size(); i++) {
((SplitPaneUI) (uis.elementAt(i))).finishedPaintingChildren(a,b);
}
}
////////////////////
// ComponentUI methods
////////////////////
/**
* Invokes the <code>contains</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public boolean contains(JComponent a, int b, int c) {
boolean returnValue =
uis.elementAt(0).contains(a,b,c);
for (int i = 1; i < uis.size(); i++) {
uis.elementAt(i).contains(a,b,c);
}
return returnValue;
}
/**
* Invokes the <code>update</code> method on each UI handled by this object.
*/
public void update(Graphics a, JComponent b) {
for (int i = 0; i < uis.size(); i++) {
uis.elementAt(i).update(a,b);
}
}
/**
* Returns a multiplexing UI instance if any of the auxiliary
* <code>LookAndFeel</code>s supports this UI. Otherwise, just returns the
* UI object obtained from the default <code>LookAndFeel</code>.
*
* @param a the component to create the UI for
* @return the UI delegate created
*/
public static ComponentUI createUI(JComponent a) {
MultiSplitPaneUI mui = new MultiSplitPaneUI();
return MultiLookAndFeel.createUIs(mui, mui.uis, a);
}
/**
* Invokes the <code>installUI</code> method on each UI handled by this object.
*/
public void installUI(JComponent a) {
for (int i = 0; i < uis.size(); i++) {
uis.elementAt(i).installUI(a);
}
}
/**
* Invokes the <code>uninstallUI</code> method on each UI handled by this object.
*/
public void uninstallUI(JComponent a) {
for (int i = 0; i < uis.size(); i++) {
uis.elementAt(i).uninstallUI(a);
}
}
/**
* Invokes the <code>paint</code> method on each UI handled by this object.
*/
public void paint(Graphics a, JComponent b) {
for (int i = 0; i < uis.size(); i++) {
uis.elementAt(i).paint(a,b);
}
}
/**
* Invokes the <code>getPreferredSize</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getPreferredSize(JComponent a) {
Dimension returnValue =
uis.elementAt(0).getPreferredSize(a);
for (int i = 1; i < uis.size(); i++) {
uis.elementAt(i).getPreferredSize(a);
}
return returnValue;
}
/**
* Invokes the <code>getMinimumSize</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getMinimumSize(JComponent a) {
Dimension returnValue =
uis.elementAt(0).getMinimumSize(a);
for (int i = 1; i < uis.size(); i++) {
uis.elementAt(i).getMinimumSize(a);
}
return returnValue;
}
/**
* Invokes the <code>getMaximumSize</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Dimension getMaximumSize(JComponent a) {
Dimension returnValue =
uis.elementAt(0).getMaximumSize(a);
for (int i = 1; i < uis.size(); i++) {
uis.elementAt(i).getMaximumSize(a);
}
return returnValue;
}
/**
* Invokes the <code>getAccessibleChildrenCount</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public int getAccessibleChildrenCount(JComponent a) {
int returnValue =
uis.elementAt(0).getAccessibleChildrenCount(a);
for (int i = 1; i < uis.size(); i++) {
uis.elementAt(i).getAccessibleChildrenCount(a);
}
return returnValue;
}
/**
* Invokes the <code>getAccessibleChild</code> method on each UI handled by this object.
*
* @return the value obtained from the first UI, which is
* the UI obtained from the default <code>LookAndFeel</code>
*/
public Accessible getAccessibleChild(JComponent a, int b) {
Accessible returnValue =
uis.elementAt(0).getAccessibleChild(a,b);
for (int i = 1; i < uis.size(); i++) {
uis.elementAt(i).getAccessibleChild(a,b);
}
return returnValue;
}
}