8181318: Allow C++ library headers on Solaris Studio
Summary: Allow studio to compile but not link against the stlport4 C++ standard library
Reviewed-by: dholmes, dcubed, erikj
/*
* Copyright (c) 2015, Oracle and/or its affiliates. All rights reserved.
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
*
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in the
* documentation and/or other materials provided with the distribution.
*
* - Neither the name of Oracle nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
* IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO,
* THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
* PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT OWNER OR
* CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
* EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
* PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
* PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF
* LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING
* NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
* SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Nashorn port of ColorfulCircles.java JavaFX animation example at
// https://docs.oracle.com/javafx/2/get_started/ColorfulCircles.java.html
// ColorfulCircles.java is under the following license terms:
/*
* Copyright (c) 2011, 2012 Oracle and/or its affiliates.
* All rights reserved. Use is subject to license terms.
*
* This file is available and licensed under the following license:
*
* Redistribution and use in source and binary forms, with or without
* modification, are permitted provided that the following conditions
* are met:
*
* - Redistributions of source code must retain the above copyright
* notice, this list of conditions and the following disclaimer.
* - Redistributions in binary form must reproduce the above copyright
* notice, this list of conditions and the following disclaimer in
* the documentation and/or other materials provided with the distribution.
* - Neither the name of Oracle nor the names of its
* contributors may be used to endorse or promote products derived
* from this software without specific prior written permission.
*
* THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
* "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
* LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
* A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
* OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
* SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
* LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
* DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
* THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
* (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
* OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Usage: jjs -fx colorfulcircles.fx
// Porting note: No imports - just load these fx scripts!
load("fx:controls.js");
load("fx:graphics.js");
// Porting note: whatever is inside
// public void start(Stage primaryStage)
// goes into "start" function
function start(primaryStage) {
// Porting note: Replace types with 'var'. "Group root" becomes "var root".
// and so on..
var root = new Group();
var scene = new Scene(root, 800, 600, Color.BLACK);
primaryStage.setScene(scene);
var circles = new Group();
// Porting note: for (int i = 0....) becomes for (var i = 0...)
for (var i = 0; i < 30; i++) {
var circle = new Circle(150, Color.web("white", 0.05));
circle.setStrokeType(StrokeType.OUTSIDE);
circle.setStroke(Color.web("white", 0.16));
circle.setStrokeWidth(4);
circles.getChildren().add(circle);
}
// Porting note: There is no "f" suffix for float literals in JS.
// LinearGradient(0f, 1f, 1f, 0f,..) becomes just
// LinearGradient(0, 1, 1, 0,..)
// Porting note: LinearGradient's constructor is a varargs method
// No need to create Stop[] just pass more Stop objects at the end!
var colors = new Rectangle(scene.getWidth(), scene.getHeight(),
new LinearGradient(0, 1, 1, 0, true, CycleMethod.NO_CYCLE,
new Stop(0, Color.web("#f8bd55")),
new Stop(0.14, Color.web("#c0fe56")),
new Stop(0.28, Color.web("#5dfbc1")),
new Stop(0.43, Color.web("#64c2f8")),
new Stop(0.57, Color.web("#be4af7")),
new Stop(0.71, Color.web("#ed5fc2")),
new Stop(0.85, Color.web("#ef504c")),
new Stop(1, Color.web("#f2660f"))));
colors.widthProperty().bind(scene.widthProperty());
colors.heightProperty().bind(scene.heightProperty());
var blendModeGroup =
new Group(new Group(new Rectangle(scene.getWidth(), scene.getHeight(),
Color.BLACK), circles), colors);
colors.setBlendMode(BlendMode.OVERLAY);
root.getChildren().add(blendModeGroup);
circles.setEffect(new BoxBlur(10, 10, 3));
// Porting note: Java code uses static import of
// java.lang.Math.random. Just use JS Math.random here
var random = Math.random;
var timeline = new Timeline();
// Porting note: Java enhanced for loop
// for (Node circle : circles.getChildren())
// becomes
// for each (var circle: circles.getChildren())
for each (var circle in circles.getChildren()) {
timeline.getKeyFrames().addAll(
new KeyFrame(Duration.ZERO, // set start position at 0
new KeyValue(circle.translateXProperty(), random() * 800),
new KeyValue(circle.translateYProperty(), random() * 600)),
new KeyFrame(new Duration(40000), // set end position at 40s
new KeyValue(circle.translateXProperty(), random() * 800),
new KeyValue(circle.translateYProperty(), random() * 600)));
}
// play 40s of animation
timeline.play();
primaryStage.show();
}