8232433: [macos 10.15] java/awt/Window/LocationAtScreenCorner/LocationAtScreenCorner.java may fail
Reviewed-by: prr
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import java.awt.AWTException;
import java.awt.Frame;
import java.awt.GraphicsDevice;
import java.awt.GraphicsEnvironment;
import java.awt.Point;
import java.awt.Rectangle;
import java.awt.Robot;
/**
* @test
* @key headful
* @bug 8201364 8232433
* @summary Component.getLocation() should returns correct location if
* Component.setBounds() was ignored by the OS
*/
public final class LocationAtScreenCorner {
public static void main(final String[] args) throws Exception {
test(true);
test(false);
}
private static void test(final boolean undecorated) throws AWTException {
Robot robot = new Robot();
Frame frame = new Frame();
frame.setUndecorated(undecorated);
frame.setSize(200, 200);
frame.setLocationRelativeTo(null);
frame.setVisible(true);
robot.waitForIdle();
GraphicsEnvironment lge =
GraphicsEnvironment.getLocalGraphicsEnvironment();
GraphicsDevice[] devices = lge.getScreenDevices();
// The Component.setBounds() for corners of the screen can be ignored by
// OS because of menubar, taskbar, dock etc. But in this case
// getLocation() and getLocationOnScreen() should always return the same
// coordinates.
for (GraphicsDevice device : devices) {
Rectangle bounds = device.getDefaultConfiguration().getBounds();
test(robot, frame, bounds.x, bounds.y);
test(robot, frame, bounds.width, bounds.y);
test(robot, frame, bounds.x, bounds.height);
test(robot, frame, bounds.width, bounds.height);
}
frame.dispose();
}
private static void test(Robot robot, Frame frame, int x, int y) {
for (int i = 0; i < 10; ++i) {
// intentionally set the same coordinates a few times
frame.setLocation(x, y); // x and y are cached in the frame
int attempt = 0;
while (true) {
robot.waitForIdle();
// location was cached in the frame and should be updated to the
// real location by the native callback some time later.
// this is why we make a few attempts
Point location = frame.getLocation();
// locationOnScreen is fetched from the peer
Point locationOnScreen = frame.getLocationOnScreen();
if (location.equals(locationOnScreen)) {
break;
}
if (attempt++ > 10) {
frame.dispose();
System.err.println("Location: " + location);
System.err.println("Location on screen: " + locationOnScreen);
throw new RuntimeException("Wrong location");
}
}
}
}
}