7085404: JSR 292: VolatileCallSites should have push notification too
Reviewed-by: never, kvn
/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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#ifndef SHARE_VM_RUNTIME_OSTHREAD_HPP
#define SHARE_VM_RUNTIME_OSTHREAD_HPP
#include "runtime/frame.hpp"
#include "runtime/handles.hpp"
#include "runtime/javaFrameAnchor.hpp"
#include "runtime/objectMonitor.hpp"
#include "utilities/top.hpp"
// The OSThread class holds OS-specific thread information. It is equivalent
// to the sys_thread_t structure of the classic JVM implementation.
// The thread states represented by the ThreadState values are platform-specific
// and are likely to be only approximate, because most OSes don't give you access
// to precise thread state information.
// Note: the ThreadState is legacy code and is not correctly implemented.
// Uses of ThreadState need to be replaced by the state in the JavaThread.
enum ThreadState {
ALLOCATED, // Memory has been allocated but not initialized
INITIALIZED, // The thread has been initialized but yet started
RUNNABLE, // Has been started and is runnable, but not necessarily running
MONITOR_WAIT, // Waiting on a contended monitor lock
CONDVAR_WAIT, // Waiting on a condition variable
OBJECT_WAIT, // Waiting on an Object.wait() call
BREAKPOINTED, // Suspended at breakpoint
SLEEPING, // Thread.sleep()
ZOMBIE // All done, but not reclaimed yet
};
// I'd make OSThread a ValueObj embedded in Thread to avoid an indirection, but
// the assembler test in java.cpp expects that it can install the OSThread of
// the main thread into its own Thread at will.
class OSThread: public CHeapObj {
friend class VMStructs;
private:
//void* _start_proc; // Thread start routine
OSThreadStartFunc _start_proc; // Thread start routine
void* _start_parm; // Thread start routine parameter
volatile ThreadState _state; // Thread state *hint*
volatile jint _interrupted; // Thread.isInterrupted state
// Note: _interrupted must be jint, so that Java intrinsics can access it.
// The value stored there must be either 0 or 1. It must be possible
// for Java to emulate Thread.currentThread().isInterrupted() by performing
// the double indirection Thread::current()->_osthread->_interrupted.
// Methods
public:
void set_state(ThreadState state) { _state = state; }
ThreadState get_state() { return _state; }
// Constructor
OSThread(OSThreadStartFunc start_proc, void* start_parm);
// Destructor
~OSThread();
// Accessors
OSThreadStartFunc start_proc() const { return _start_proc; }
void set_start_proc(OSThreadStartFunc start_proc) { _start_proc = start_proc; }
void* start_parm() const { return _start_parm; }
void set_start_parm(void* start_parm) { _start_parm = start_parm; }
volatile bool interrupted() const { return _interrupted != 0; }
void set_interrupted(bool z) { _interrupted = z ? 1 : 0; }
// Printing
void print_on(outputStream* st) const;
void print() const { print_on(tty); }
// For java intrinsics:
static ByteSize interrupted_offset() { return byte_offset_of(OSThread, _interrupted); }
// Platform dependent stuff
#ifdef TARGET_OS_FAMILY_linux
# include "osThread_linux.hpp"
#endif
#ifdef TARGET_OS_FAMILY_solaris
# include "osThread_solaris.hpp"
#endif
#ifdef TARGET_OS_FAMILY_windows
# include "osThread_windows.hpp"
#endif
};
// Utility class for use with condition variables:
class OSThreadWaitState : public StackObj {
OSThread* _osthread;
ThreadState _old_state;
public:
OSThreadWaitState(OSThread* osthread, bool is_object_wait) {
_osthread = osthread;
_old_state = osthread->get_state();
if (is_object_wait) {
osthread->set_state(OBJECT_WAIT);
} else {
osthread->set_state(CONDVAR_WAIT);
}
}
~OSThreadWaitState() {
_osthread->set_state(_old_state);
}
};
// Utility class for use with contended monitors:
class OSThreadContendState : public StackObj {
OSThread* _osthread;
ThreadState _old_state;
public:
OSThreadContendState(OSThread* osthread) {
_osthread = osthread;
_old_state = osthread->get_state();
osthread->set_state(MONITOR_WAIT);
}
~OSThreadContendState() {
_osthread->set_state(_old_state);
}
};
#endif // SHARE_VM_RUNTIME_OSTHREAD_HPP