hotspot/src/share/vm/c1/c1_ValueSet.hpp
author never
Tue, 18 May 2010 13:45:03 -0700
changeset 5535 a747f18b3d7e
parent 1 489c9b5090e2
child 5547 f4b087cbb361
permissions -rw-r--r--
6953539: after 6892658 c1 reports that it doesn't inline StringBuffer.append Reviewed-by: kvn, twisti

/*
 * Copyright 2001-2005 Sun Microsystems, Inc.  All Rights Reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Sun Microsystems, Inc., 4150 Network Circle, Santa Clara,
 * CA 95054 USA or visit www.sun.com if you need additional information or
 * have any questions.
 *
 */

// A ValueSet is a simple abstraction on top of a BitMap representing
// a set of Instructions. Currently it assumes that the number of
// instructions is fixed during its lifetime; should make it
// automatically resizable.

class ValueSet: public CompilationResourceObj {
 private:
  BitMap _map;

 public:
  ValueSet();

  ValueSet* copy();
  bool contains(Value x);
  void put     (Value x);
  void remove  (Value x);
  bool set_intersect(ValueSet* other);
  void set_union(ValueSet* other);
  void clear   ();
  void set_from(ValueSet* other);
  bool equals  (ValueSet* other);
};

inline ValueSet::ValueSet() : _map(Instruction::number_of_instructions()) {
  _map.clear();
}


inline ValueSet* ValueSet::copy() {
  ValueSet* res = new ValueSet();
  res->_map.set_from(_map);
  return res;
}


inline bool ValueSet::contains(Value x) {
  return _map.at(x->id());
}


inline void ValueSet::put(Value x) {
  _map.set_bit(x->id());
}


inline void ValueSet::remove(Value x) {
  _map.clear_bit(x->id());
}


inline bool ValueSet::set_intersect(ValueSet* other) {
  return _map.set_intersection_with_result(other->_map);
}


inline void ValueSet::set_union(ValueSet* other) {
  _map.set_union(other->_map);
}


inline void ValueSet::clear() {
  _map.clear();
}

inline void ValueSet::set_from(ValueSet* other) {
  _map.set_from(other->_map);
}

inline bool ValueSet::equals(ValueSet* other) {
  return _map.is_same(other->_map);
}