8212779: ADL Parser does not check allocation return values in all cases
Summary: made to fail gracefully in case of malloc failure.
Reviewed-by: kvn
/*
* Copyright (c) 1998, 2018, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
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*/
#include "adlc.hpp"
void* AllocateHeap(size_t size) {
unsigned char* ptr = (unsigned char*) malloc(size);
if (ptr == NULL && size != 0) {
fprintf(stderr, "Error: Out of memory in ADLC\n"); // logging can cause crash!
fflush(stderr);
exit(1);
}
return ptr;
}
void* Chunk::operator new(size_t requested_size, size_t length) throw() {
return CHeapObj::operator new(requested_size + length);
}
void Chunk::operator delete(void* p, size_t length) {
CHeapObj::operator delete(p);
}
Chunk::Chunk(size_t length) {
_next = NULL; // Chain on the linked list
_len = length; // Save actual size
}
//------------------------------chop-------------------------------------------
void Chunk::chop() {
Chunk *k = this;
while( k ) {
Chunk *tmp = k->_next;
// clear out this chunk (to detect allocation bugs)
memset(k, 0xBE, k->_len);
free(k); // Free chunk (was malloc'd)
k = tmp;
}
}
void Chunk::next_chop() {
_next->chop();
_next = NULL;
}
//------------------------------Arena------------------------------------------
Arena::Arena( size_t init_size ) {
init_size = (init_size+3) & ~3;
_first = _chunk = new (init_size) Chunk(init_size);
_hwm = _chunk->bottom(); // Save the cached hwm, max
_max = _chunk->top();
set_size_in_bytes(init_size);
}
Arena::Arena() {
_first = _chunk = new (Chunk::init_size) Chunk(Chunk::init_size);
_hwm = _chunk->bottom(); // Save the cached hwm, max
_max = _chunk->top();
set_size_in_bytes(Chunk::init_size);
}
Arena::Arena( Arena *a )
: _chunk(a->_chunk), _hwm(a->_hwm), _max(a->_max), _first(a->_first) {
set_size_in_bytes(a->size_in_bytes());
}
//------------------------------used-------------------------------------------
// Total of all Chunks in arena
size_t Arena::used() const {
size_t sum = _chunk->_len - (_max-_hwm); // Size leftover in this Chunk
Chunk *k = _first;
while( k != _chunk) { // Whilst have Chunks in a row
sum += k->_len; // Total size of this Chunk
k = k->_next; // Bump along to next Chunk
}
return sum; // Return total consumed space.
}
//------------------------------grow-------------------------------------------
// Grow a new Chunk
void* Arena::grow( size_t x ) {
// Get minimal required size. Either real big, or even bigger for giant objs
size_t len = max(x, Chunk::size);
Chunk *k = _chunk; // Get filled-up chunk address
_chunk = new (len) Chunk(len);
if( k ) k->_next = _chunk; // Append new chunk to end of linked list
else _first = _chunk;
_hwm = _chunk->bottom(); // Save the cached hwm, max
_max = _chunk->top();
set_size_in_bytes(size_in_bytes() + len);
void* result = _hwm;
_hwm += x;
return result;
}
//------------------------------calloc-----------------------------------------
// Allocate zeroed storage in Arena
void *Arena::Acalloc( size_t items, size_t x ) {
size_t z = items*x; // Total size needed
void *ptr = Amalloc(z); // Get space
memset( ptr, 0, z ); // Zap space
return ptr; // Return space
}
//------------------------------realloc----------------------------------------
// Reallocate storage in Arena.
void *Arena::Arealloc( void *old_ptr, size_t old_size, size_t new_size ) {
char *c_old = (char*)old_ptr; // Handy name
// Stupid fast special case
if( new_size <= old_size ) { // Shrink in-place
if( c_old+old_size == _hwm) // Attempt to free the excess bytes
_hwm = c_old+new_size; // Adjust hwm
return c_old;
}
// See if we can resize in-place
if( (c_old+old_size == _hwm) && // Adjusting recent thing
(c_old+new_size <= _max) ) { // Still fits where it sits
_hwm = c_old+new_size; // Adjust hwm
return c_old; // Return old pointer
}
// Oops, got to relocate guts
void *new_ptr = Amalloc(new_size);
memcpy( new_ptr, c_old, old_size );
Afree(c_old,old_size); // Mostly done to keep stats accurate
return new_ptr;
}
//------------------------------reset------------------------------------------
// Reset this Arena to empty, and return this Arenas guts in a new Arena.
Arena *Arena::reset(void) {
Arena *a = new Arena(this); // New empty arena
_first = _chunk = NULL; // Normal, new-arena initialization
_hwm = _max = NULL;
return a; // Return Arena with guts
}
//------------------------------contains---------------------------------------
// Determine if pointer belongs to this Arena or not.
bool Arena::contains( const void *ptr ) const {
if( (void*)_chunk->bottom() <= ptr && ptr < (void*)_hwm )
return true; // Check for in this chunk
for( Chunk *c = _first; c; c = c->_next )
if( (void*)c->bottom() <= ptr && ptr < (void*)c->top())
return true; // Check for every chunk in Arena
return false; // Not in any Chunk, so not in Arena
}
//-----------------------------------------------------------------------------
// CHeapObj
void* CHeapObj::operator new(size_t size) throw() {
return (void *) AllocateHeap(size);
}
void CHeapObj::operator delete(void* p){
free(p);
}