8192061: Clean up allocation.inline.hpp includes
Reviewed-by: eosterlund, coleenp
/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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*
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
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*/
#include "precompiled.hpp"
#include "runtime/os.hpp"
#include "utilities/globalDefinitions.hpp"
#include "utilities/nativeCallStack.hpp"
const NativeCallStack NativeCallStack::EMPTY_STACK(0, false);
NativeCallStack::NativeCallStack(int toSkip, bool fillStack) :
_hash_value(0) {
if (fillStack) {
// We need to skip the NativeCallStack::NativeCallStack frame if a tail call is NOT used
// to call os::get_native_stack. A tail call is used if _NMT_NOINLINE_ is not defined
// (which means this is not a slowdebug build), and we are on 64-bit (except Windows).
// This is not necessarily a rule, but what has been obvserved to date.
#define TAIL_CALL (!defined(_NMT_NOINLINE_) && !defined(WINDOWS) && defined(_LP64))
#if !TAIL_CALL
toSkip++;
#if (defined(_NMT_NOINLINE_) && defined(BSD) && defined(_LP64))
// Mac OS X slowdebug builds have this odd behavior where NativeCallStack::NativeCallStack
// appears as two frames, so we need to skip an extra frame.
toSkip++;
#endif
#endif
os::get_native_stack(_stack, NMT_TrackingStackDepth, toSkip);
} else {
for (int index = 0; index < NMT_TrackingStackDepth; index ++) {
_stack[index] = NULL;
}
}
}
NativeCallStack::NativeCallStack(address* pc, int frameCount) {
int frameToCopy = (frameCount < NMT_TrackingStackDepth) ?
frameCount : NMT_TrackingStackDepth;
int index;
for (index = 0; index < frameToCopy; index ++) {
_stack[index] = pc[index];
}
for (; index < NMT_TrackingStackDepth; index ++) {
_stack[index] = NULL;
}
_hash_value = 0;
}
// number of stack frames captured
int NativeCallStack::frames() const {
int index;
for (index = 0; index < NMT_TrackingStackDepth; index ++) {
if (_stack[index] == NULL) {
break;
}
}
return index;
}
// Hash code. Any better algorithm?
unsigned int NativeCallStack::hash() const {
uintptr_t hash_val = _hash_value;
if (hash_val == 0) {
for (int index = 0; index < NMT_TrackingStackDepth; index++) {
if (_stack[index] == NULL) break;
hash_val += (uintptr_t)_stack[index];
}
NativeCallStack* p = const_cast<NativeCallStack*>(this);
p->_hash_value = (unsigned int)(hash_val & 0xFFFFFFFF);
}
return _hash_value;
}
void NativeCallStack::print_on(outputStream* out) const {
print_on(out, 0);
}
// Decode and print this call path
void NativeCallStack::print_on(outputStream* out, int indent) const {
address pc;
char buf[1024];
int offset;
if (is_empty()) {
for (int index = 0; index < indent; index ++) out->print(" ");
out->print("[BOOTSTRAP]");
} else {
for (int frame = 0; frame < NMT_TrackingStackDepth; frame ++) {
pc = get_frame(frame);
if (pc == NULL) break;
// Print indent
for (int index = 0; index < indent; index ++) out->print(" ");
if (os::dll_address_to_function_name(pc, buf, sizeof(buf), &offset)) {
out->print_cr("[" PTR_FORMAT "] %s+0x%x", p2i(pc), buf, offset);
} else {
out->print_cr("[" PTR_FORMAT "]", p2i(pc));
}
}
}
}