hotspot/src/share/vm/gc/g1/concurrentMarkThread.hpp
author drwhite
Mon, 26 Oct 2015 12:22:24 -0400
changeset 33608 7afc768e4d62
parent 31597 f63dde8cc8f7
child 35061 be6025ebffea
permissions -rw-r--r--
8138920: Refactor the sampling thread from ConcurrentG1RefineThread Summary: Helps enable running without concurrent refinement threads Reviewed-by: brutisso, pliden

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 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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#ifndef SHARE_VM_GC_G1_CONCURRENTMARKTHREAD_HPP
#define SHARE_VM_GC_G1_CONCURRENTMARKTHREAD_HPP

#include "gc/shared/concurrentGCThread.hpp"

// The Concurrent Mark GC Thread triggers the parallel CMConcurrentMarkingTasks
// as well as handling various marking cleanup.

class ConcurrentMark;
class G1CollectorPolicy;

class ConcurrentMarkThread: public ConcurrentGCThread {
  friend class VMStructs;

  double _vtime_start;  // Initial virtual time.
  double _vtime_accum;  // Accumulated virtual time.

  double _vtime_mark_accum;
  void cm_log(bool doit, bool join_sts, const char* fmt, ...) ATTRIBUTE_PRINTF(4, 5);

 public:
  virtual void run();

 private:
  ConcurrentMark*                  _cm;

  enum State {
    Idle,
    Started,
    InProgress
  };

  volatile State _state;

  void sleepBeforeNextCycle();
  void delay_to_keep_mmu(G1CollectorPolicy* g1_policy, bool remark);

  void run_service();
  void stop_service();

  static SurrogateLockerThread*         _slt;

 public:
  // Constructor
  ConcurrentMarkThread(ConcurrentMark* cm);

  static void makeSurrogateLockerThread(TRAPS);
  static SurrogateLockerThread* slt() { return _slt; }

  // Total virtual time so far for this thread and concurrent marking tasks.
  double vtime_accum();
  // Marking virtual time so far this thread and concurrent marking tasks.
  double vtime_mark_accum();

  ConcurrentMark* cm()     { return _cm; }

  void set_idle()          { assert(_state != Started, "must not be starting a new cycle"); _state = Idle; }
  bool idle()              { return _state == Idle; }
  void set_started()       { assert(_state == Idle, "cycle in progress"); _state = Started; }
  bool started()           { return _state == Started; }
  void set_in_progress()   { assert(_state == Started, "must be starting a cycle"); _state = InProgress; }
  bool in_progress()       { return _state == InProgress; }

  // Returns true from the moment a marking cycle is
  // initiated (during the initial-mark pause when started() is set)
  // to the moment when the cycle completes (just after the next
  // marking bitmap has been cleared and in_progress() is
  // cleared). While during_cycle() is true we will not start another cycle
  // so that cycles do not overlap. We cannot use just in_progress()
  // as the CM thread might take some time to wake up before noticing
  // that started() is set and set in_progress().
  bool during_cycle()      { return !idle(); }

  // shutdown
  void stop();
};

#endif // SHARE_VM_GC_G1_CONCURRENTMARKTHREAD_HPP