7110718: -XX:MarkSweepAlwaysCompactCount=0 crashes the JVM
Summary: Interpret MarkSweepAlwaysCompactCount < 1 as never do full compaction
Reviewed-by: ysr, tonyp, jmasa, johnc
/*
* Copyright (c) 1997, 2011, Oracle and/or its affiliates. All rights reserved.
* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
*
* This code is free software; you can redistribute it and/or modify it
* under the terms of the GNU General Public License version 2 only, as
* published by the Free Software Foundation.
*
* This code is distributed in the hope that it will be useful, but WITHOUT
* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
* You should have received a copy of the GNU General Public License version
* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
*
* Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
* or visit www.oracle.com if you need additional information or have any
* questions.
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*/
#ifndef SHARE_VM_MEMORY_RESOURCEAREA_HPP
#define SHARE_VM_MEMORY_RESOURCEAREA_HPP
#include "memory/allocation.hpp"
#ifdef TARGET_OS_FAMILY_linux
# include "thread_linux.inline.hpp"
#endif
#ifdef TARGET_OS_FAMILY_solaris
# include "thread_solaris.inline.hpp"
#endif
#ifdef TARGET_OS_FAMILY_windows
# include "thread_windows.inline.hpp"
#endif
#ifdef TARGET_OS_FAMILY_bsd
# include "thread_bsd.inline.hpp"
#endif
// The resource area holds temporary data structures in the VM.
// The actual allocation areas are thread local. Typical usage:
//
// ...
// {
// ResourceMark rm;
// int foo[] = NEW_RESOURCE_ARRAY(int, 64);
// ...
// }
// ...
//------------------------------ResourceArea-----------------------------------
// A ResourceArea is an Arena that supports safe usage of ResourceMark.
class ResourceArea: public Arena {
friend class ResourceMark;
friend class DeoptResourceMark;
friend class VMStructs;
debug_only(int _nesting;) // current # of nested ResourceMarks
debug_only(static int _warned;) // to suppress multiple warnings
public:
ResourceArea() {
debug_only(_nesting = 0;)
}
ResourceArea(size_t init_size) : Arena(init_size) {
debug_only(_nesting = 0;);
}
char* allocate_bytes(size_t size) {
#ifdef ASSERT
if (_nesting < 1 && !_warned++)
fatal("memory leak: allocating without ResourceMark");
if (UseMallocOnly) {
// use malloc, but save pointer in res. area for later freeing
char** save = (char**)internal_malloc_4(sizeof(char*));
return (*save = (char*)os::malloc(size));
}
#endif
return (char*)Amalloc(size);
}
debug_only(int nesting() const { return _nesting; });
};
//------------------------------ResourceMark-----------------------------------
// A resource mark releases all resources allocated after it was constructed
// when the destructor is called. Typically used as a local variable.
class ResourceMark: public StackObj {
protected:
ResourceArea *_area; // Resource area to stack allocate
Chunk *_chunk; // saved arena chunk
char *_hwm, *_max;
NOT_PRODUCT(size_t _size_in_bytes;)
void initialize(Thread *thread) {
_area = thread->resource_area();
_chunk = _area->_chunk;
_hwm = _area->_hwm;
_max= _area->_max;
NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
debug_only(_area->_nesting++;)
assert( _area->_nesting > 0, "must stack allocate RMs" );
}
public:
#ifndef ASSERT
ResourceMark(Thread *thread) {
assert(thread == Thread::current(), "not the current thread");
initialize(thread);
}
#else
ResourceMark(Thread *thread);
#endif // ASSERT
ResourceMark() { initialize(Thread::current()); }
ResourceMark( ResourceArea *r ) :
_area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
debug_only(_area->_nesting++;)
assert( _area->_nesting > 0, "must stack allocate RMs" );
}
void reset_to_mark() {
if (UseMallocOnly) free_malloced_objects();
if( _chunk->next() ) // Delete later chunks
_chunk->next_chop();
_area->_chunk = _chunk; // Roll back arena to saved chunk
_area->_hwm = _hwm;
_area->_max = _max;
// clear out this chunk (to detect allocation bugs)
if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
_area->set_size_in_bytes(size_in_bytes());
}
~ResourceMark() {
assert( _area->_nesting > 0, "must stack allocate RMs" );
debug_only(_area->_nesting--;)
reset_to_mark();
}
private:
void free_malloced_objects() PRODUCT_RETURN;
size_t size_in_bytes() NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0;
};
//------------------------------DeoptResourceMark-----------------------------------
// A deopt resource mark releases all resources allocated after it was constructed
// when the destructor is called. Typically used as a local variable. It differs
// from a typical resource more in that it is C-Heap allocated so that deoptimization
// can use data structures that are arena based but are not amenable to vanilla
// ResourceMarks because deoptimization can not use a stack allocated mark. During
// deoptimization we go thru the following steps:
//
// 0: start in assembly stub and call either uncommon_trap/fetch_unroll_info
// 1: create the vframeArray (contains pointers to Resource allocated structures)
// This allocates the DeoptResourceMark.
// 2: return to assembly stub and remove stub frame and deoptee frame and create
// the new skeletal frames.
// 3: push new stub frame and call unpack_frames
// 4: retrieve information from the vframeArray to populate the skeletal frames
// 5: release the DeoptResourceMark
// 6: return to stub and eventually to interpreter
//
// With old style eager deoptimization the vframeArray was created by the vmThread there
// was no way for the vframeArray to contain resource allocated objects and so
// a complex set of data structures to simulate an array of vframes in CHeap memory
// was used. With new style lazy deoptimization the vframeArray is created in the
// the thread that will use it and we can use a much simpler scheme for the vframeArray
// leveraging existing data structures if we simply create a way to manage this one
// special need for a ResourceMark. If ResourceMark simply inherited from CHeapObj
// then existing ResourceMarks would work fine since no one use new to allocate them
// and they would be stack allocated. This leaves open the possibilty of accidental
// misuse so we simple duplicate the ResourceMark functionality here.
class DeoptResourceMark: public CHeapObj {
protected:
ResourceArea *_area; // Resource area to stack allocate
Chunk *_chunk; // saved arena chunk
char *_hwm, *_max;
NOT_PRODUCT(size_t _size_in_bytes;)
void initialize(Thread *thread) {
_area = thread->resource_area();
_chunk = _area->_chunk;
_hwm = _area->_hwm;
_max= _area->_max;
NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
debug_only(_area->_nesting++;)
assert( _area->_nesting > 0, "must stack allocate RMs" );
}
public:
#ifndef ASSERT
DeoptResourceMark(Thread *thread) {
assert(thread == Thread::current(), "not the current thread");
initialize(thread);
}
#else
DeoptResourceMark(Thread *thread);
#endif // ASSERT
DeoptResourceMark() { initialize(Thread::current()); }
DeoptResourceMark( ResourceArea *r ) :
_area(r), _chunk(r->_chunk), _hwm(r->_hwm), _max(r->_max) {
NOT_PRODUCT(_size_in_bytes = _area->size_in_bytes();)
debug_only(_area->_nesting++;)
assert( _area->_nesting > 0, "must stack allocate RMs" );
}
void reset_to_mark() {
if (UseMallocOnly) free_malloced_objects();
if( _chunk->next() ) // Delete later chunks
_chunk->next_chop();
_area->_chunk = _chunk; // Roll back arena to saved chunk
_area->_hwm = _hwm;
_area->_max = _max;
// clear out this chunk (to detect allocation bugs)
if (ZapResourceArea) memset(_hwm, badResourceValue, _max - _hwm);
_area->set_size_in_bytes(size_in_bytes());
}
~DeoptResourceMark() {
assert( _area->_nesting > 0, "must stack allocate RMs" );
debug_only(_area->_nesting--;)
reset_to_mark();
}
private:
void free_malloced_objects() PRODUCT_RETURN;
size_t size_in_bytes() NOT_PRODUCT({ return _size_in_bytes; }) PRODUCT_RETURN0;
};
#endif // SHARE_VM_MEMORY_RESOURCEAREA_HPP