hotspot/src/share/vm/utilities/linkedlist.hpp
author coleenp
Wed, 22 Jul 2015 00:03:45 -0400
changeset 31963 641ed52732ec
parent 25946 1572c9f03fb9
child 38935 f7427b0e0d7c
permissions -rw-r--r--
8026324: hs_err improvement: Add summary section to hs_err file 8026333: hs_err improvement: Print GC Strategy 8026336: hs_err improvement: Print compilation mode, server, client or tiered Summary: Added command line, summary cpu and os information to summary section. Moved time of crash and duration in summary section. Add GC strategy and compiler setting (tiered) to enhanced version string in error report. Moved the stack trace sooner in hs_err file. Reviewed-by: dholmes, ctornqvi, ddmitriev

/*
 * Copyright (c) 2014, Oracle and/or its affiliates. All rights reserved.
 * DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
 *
 * This code is free software; you can redistribute it and/or modify it
 * under the terms of the GNU General Public License version 2 only, as
 * published by the Free Software Foundation.
 *
 * This code is distributed in the hope that it will be useful, but WITHOUT
 * ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
 * FITNESS FOR A PARTICULAR PURPOSE.  See the GNU General Public License
 * version 2 for more details (a copy is included in the LICENSE file that
 * accompanied this code).
 *
 * You should have received a copy of the GNU General Public License version
 * 2 along with this work; if not, write to the Free Software Foundation,
 * Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
 *
 * Please contact Oracle, 500 Oracle Parkway, Redwood Shores, CA 94065 USA
 * or visit www.oracle.com if you need additional information or have any
 * questions.
 *
 */

#ifndef SHARE_VM_UTILITIES_LINKED_LIST_HPP
#define SHARE_VM_UTILITIES_LINKED_LIST_HPP

#include "memory/allocation.hpp"

/*
 * The implementation of a generic linked list, which uses various
 * backing storages, such as C heap, arena and resource, etc.
 */


// An entry in a linked list. It should use the same backing storage
// as the linked list that contains this entry.
template <class E> class LinkedListNode : public ResourceObj {
 private:
  E                       _data;  // embedded content
  LinkedListNode<E>*      _next;  // next entry

 protected:
  LinkedListNode() : _next(NULL) { }

 public:
  LinkedListNode(const E& e): _data(e), _next(NULL) { }

  inline void set_next(LinkedListNode<E>* node) { _next = node; }
  inline LinkedListNode<E> * next() const       { return _next; }

  E*  data() { return &_data; }
  const E* peek() const { return &_data; }
};

// A linked list interface. It does not specify
// any storage type it uses, so all methods involving
// memory allocation or deallocation are pure virtual
template <class E> class LinkedList : public ResourceObj {
 protected:
  LinkedListNode<E>*    _head;

 public:
  LinkedList() : _head(NULL) { }

  inline void set_head(LinkedListNode<E>* h) { _head = h; }
  inline LinkedListNode<E>* head() const     { return _head; }
  inline bool is_empty()           const     { return head() == NULL; }

  inline size_t size() const {
    LinkedListNode<E>* p;
    size_t count = 0;
    for (p = head(); p != NULL; count++, p = p->next());
    return count;
 }

  // Move all entries from specified linked list to this one
  virtual void move(LinkedList<E>* list) = 0;

  // Add an entry to this linked list
  virtual LinkedListNode<E>* add(const E& e) = 0;
  // Add all entries from specified linked list to this one,
  virtual void add(LinkedListNode<E>* node) = 0;

  // Add a linked list to this linked list
  virtual bool  add(const LinkedList<E>* list) = 0;

  // Search entry in the linked list
  virtual LinkedListNode<E>* find_node(const E& e) = 0;
  virtual E* find(const E& e) = 0;

  // Insert entry to the linked list
  virtual LinkedListNode<E>* insert_before(const E& e, LinkedListNode<E>* ref) = 0;
  virtual LinkedListNode<E>* insert_after (const E& e, LinkedListNode<E>* ref) = 0;

  // Remove entry from the linked list
  virtual bool               remove(const E& e) = 0;
  virtual bool               remove(LinkedListNode<E>* node) = 0;
  virtual bool               remove_before(LinkedListNode<E>* ref) = 0;
  virtual bool               remove_after(LinkedListNode<E>*  ref) = 0;

  LinkedListNode<E>* unlink_head() {
    LinkedListNode<E>* h = this->head();
    if (h != NULL) {
      this->set_head(h->next());
    }
    return h;
  }

  DEBUG_ONLY(virtual ResourceObj::allocation_type storage_type() = 0;)
};

// A linked list implementation.
// The linked list can be allocated in various type of memory: C heap, arena and resource area, etc.
template <class E, ResourceObj::allocation_type T = ResourceObj::C_HEAP,
  MEMFLAGS F = mtNMT, AllocFailType alloc_failmode = AllocFailStrategy::RETURN_NULL>
  class LinkedListImpl : public LinkedList<E> {
 protected:
  Arena*                 _arena;
 public:
  LinkedListImpl() :  _arena(NULL) { }
  LinkedListImpl(Arena* a) : _arena(a) { }

  virtual ~LinkedListImpl() {
    clear();
  }

  virtual void clear() {
    LinkedListNode<E>* p = this->head();
    this->set_head(NULL);
    while (p != NULL) {
      LinkedListNode<E>* to_delete = p;
      p = p->next();
      delete_node(to_delete);
    }
  }

  // Add an entry to the linked list
  virtual LinkedListNode<E>* add(const E& e)  {
    LinkedListNode<E>* node = this->new_node(e);
    if (node != NULL) {
      this->add(node);
    }

    return node;
  }

  virtual void add(LinkedListNode<E>* node) {
    assert(node != NULL, "NULL pointer");
    node->set_next(this->head());
    this->set_head(node);
  }

  // Move a linked list to this linked list, both have to be allocated on the same
  // storage type.
  virtual void move(LinkedList<E>* list) {
    assert(list->storage_type() == this->storage_type(), "Different storage type");
    LinkedListNode<E>* node = this->head();
    while (node != NULL && node->next() != NULL) {
      node = node->next();
    }
    if (node == NULL) {
      this->set_head(list->head());
    } else {
      node->set_next(list->head());
    }
    // All entries are moved
    list->set_head(NULL);
  }

  virtual bool add(const LinkedList<E>* list) {
    LinkedListNode<E>* node = list->head();
    while (node != NULL) {
      if (this->add(*node->peek()) == NULL) {
        return false;
      }
      node = node->next();
    }
    return true;
  }


  virtual LinkedListNode<E>* find_node(const E& e) {
    LinkedListNode<E>* p = this->head();
    while (p != NULL && !p->peek()->equals(e)) {
      p = p->next();
    }
    return p;
  }

  E* find(const E& e) {
    LinkedListNode<E>* node = find_node(e);
    return (node == NULL) ? NULL : node->data();
  }


  // Add an entry in front of the reference entry
  LinkedListNode<E>* insert_before(const E& e, LinkedListNode<E>* ref_node) {
    LinkedListNode<E>* node = this->new_node(e);
    if (node == NULL) return NULL;
    if (ref_node == this->head()) {
      node->set_next(ref_node);
      this->set_head(node);
    } else {
      LinkedListNode<E>* p = this->head();
      while (p != NULL && p->next() != ref_node) {
        p = p->next();
      }
      assert(p != NULL, "ref_node not in the list");
      node->set_next(ref_node);
      p->set_next(node);
    }
    return node;
  }

   // Add an entry behind the reference entry
   LinkedListNode<E>* insert_after(const E& e, LinkedListNode<E>* ref_node) {
     LinkedListNode<E>* node = this->new_node(e);
     if (node == NULL) return NULL;
     node->set_next(ref_node->next());
     ref_node->set_next(node);
     return node;
   }

   // Remove an entry from the linked list.
   // Return true if the entry is successfully removed
   virtual bool remove(const E& e) {
     LinkedListNode<E>* tmp = this->head();
     LinkedListNode<E>* prev = NULL;

     while (tmp != NULL) {
       if (tmp->peek()->equals(e)) {
         return remove_after(prev);
       }
       prev = tmp;
       tmp = tmp->next();
     }
     return false;
  }

  // Remove the node after the reference entry
  virtual bool remove_after(LinkedListNode<E>* prev) {
    LinkedListNode<E>* to_delete;
    if (prev == NULL) {
      to_delete = this->unlink_head();
    } else {
      to_delete = prev->next();
      if (to_delete != NULL) {
        prev->set_next(to_delete->next());
      }
    }

    if (to_delete != NULL) {
      delete_node(to_delete);
      return true;
    }
    return false;
  }

  virtual bool remove(LinkedListNode<E>* node) {
    LinkedListNode<E>* p = this->head();
    while (p != NULL && p->next() != node) {
      p = p->next();
    }
    if (p != NULL) {
      p->set_next(node->next());
      delete_node(node);
      return true;
    } else {
      return false;
    }
  }

  virtual bool remove_before(LinkedListNode<E>* ref) {
    assert(ref != NULL, "NULL pointer");
    LinkedListNode<E>* p = this->head();
    LinkedListNode<E>* to_delete = NULL; // to be deleted
    LinkedListNode<E>* prev = NULL;      // node before the node to be deleted
    while (p != NULL && p != ref) {
      prev = to_delete;
      to_delete = p;
      p = p->next();
    }
    if (p == NULL || to_delete == NULL) return false;
    assert(to_delete->next() == ref, "Wrong node to delete");
    assert(prev == NULL || prev->next() == to_delete,
      "Sanity check");
    if (prev == NULL) {
      assert(to_delete == this->head(), "Must be head");
      this->set_head(to_delete->next());
    } else {
      prev->set_next(to_delete->next());
    }
    delete_node(to_delete);
    return true;
  }

  DEBUG_ONLY(ResourceObj::allocation_type storage_type() { return T; })
 protected:
  // Create new linked list node object in specified storage
  LinkedListNode<E>* new_node(const E& e) const {
     switch(T) {
       case ResourceObj::ARENA: {
         assert(_arena != NULL, "Arena not set");
         return new(_arena) LinkedListNode<E>(e);
       }
       case ResourceObj::RESOURCE_AREA:
       case ResourceObj::C_HEAP: {
         if (alloc_failmode == AllocFailStrategy::RETURN_NULL) {
           return new(std::nothrow, T, F) LinkedListNode<E>(e);
         } else {
           return new(T, F) LinkedListNode<E>(e);
         }
       }
       default:
         ShouldNotReachHere();
     }
     return NULL;
  }

  // Delete linked list node object
  void delete_node(LinkedListNode<E>* node) {
    if (T == ResourceObj::C_HEAP) {
      delete node;
    }
  }
};

// Sorted linked list. The linked list maintains sorting order specified by the comparison
// function
template <class E, int (*FUNC)(const E&, const E&),
  ResourceObj::allocation_type T = ResourceObj::C_HEAP,
  MEMFLAGS F = mtNMT, AllocFailType alloc_failmode = AllocFailStrategy::RETURN_NULL>
  class SortedLinkedList : public LinkedListImpl<E, T, F, alloc_failmode> {
 public:
  SortedLinkedList() { }
  SortedLinkedList(Arena* a) : LinkedListImpl<E, T, F, alloc_failmode>(a) { }

  virtual LinkedListNode<E>* add(const E& e) {
    return LinkedListImpl<E, T, F, alloc_failmode>::add(e);
  }

  virtual void move(LinkedList<E>* list) {
    assert(list->storage_type() == this->storage_type(), "Different storage type");
    LinkedListNode<E>* node;
    while ((node = list->unlink_head()) != NULL) {
      this->add(node);
    }
    assert(list->is_empty(), "All entries are moved");
  }

  virtual void add(LinkedListNode<E>* node) {
    assert(node != NULL, "NULL pointer");
    LinkedListNode<E>* tmp = this->head();
    LinkedListNode<E>* prev = NULL;

    int cmp_val;
    while (tmp != NULL) {
      cmp_val = FUNC(*tmp->peek(), *node->peek());
      if (cmp_val >= 0) {
        break;
      }
      prev = tmp;
      tmp = tmp->next();
    }

    if (prev != NULL) {
      node->set_next(prev->next());
      prev->set_next(node);
    } else {
      node->set_next(this->head());
      this->set_head(node);
    }
  }

  virtual bool add(const LinkedList<E>* list) {
    return LinkedListImpl<E, T, F, alloc_failmode>::add(list);
  }

  virtual LinkedListNode<E>* find_node(const E& e) {
    LinkedListNode<E>* p = this->head();

    while (p != NULL) {
      int comp_val = FUNC(*p->peek(), e);
      if (comp_val == 0) {
        return p;
      } else if (comp_val > 0) {
        return NULL;
      }
      p = p->next();
    }
    return NULL;
  }
};

// Iterates all entries in the list
template <class E> class LinkedListIterator : public StackObj {
 private:
  LinkedListNode<E>* _p;
  bool               _is_empty;
 public:
  LinkedListIterator(LinkedListNode<E>* head) : _p(head) {
    _is_empty = (head == NULL);
  }

  bool is_empty() const { return _is_empty; }

  const E* next() {
    if (_p == NULL) return NULL;
    const E* e = _p->peek();
    _p = _p->next();
    return e;
  }
};

#endif