8215555: TieredCompilation C2 threads can excessively block handshakes
Reviewed-by: kvn, neliasso, rehn
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#ifndef SHARE_UTILITIES_GLOBAL_COUNTER_HPP
#define SHARE_UTILITIES_GLOBAL_COUNTER_HPP
#include "memory/allocation.hpp"
#include "memory/padded.hpp"
class Thread;
// The GlobalCounter provides a synchronization mechanism between threads for
// safe memory reclamation and other ABA problems. All readers must call
// critical_section_begin before reading the volatile data and
// critical_section_end afterwards. Such read-side critical sections may
// be properly nested. The write side must call write_synchronize
// before reclaming the memory. The read-path only does an uncontended store
// to a thread-local-storage and fence to stop any loads from floating up, thus
// light weight and wait-free. The write-side is more heavy since it must check
// all readers and wait until they have left the generation. (a system memory
// barrier can be used on write-side to remove fence in read-side,
// not implemented).
class GlobalCounter : public AllStatic {
private:
// Since do not know what we will end up next to in BSS, we make sure the
// counter is on a seperate cacheline.
struct PaddedCounter {
DEFINE_PAD_MINUS_SIZE(0, DEFAULT_CACHE_LINE_SIZE, 0);
volatile uintx _counter;
DEFINE_PAD_MINUS_SIZE(1, DEFAULT_CACHE_LINE_SIZE, sizeof(volatile uintx));
};
// The global counter
static PaddedCounter _global_counter;
// Bit 0 is active bit.
static const uintx COUNTER_ACTIVE = 1;
// Thus we increase counter by 2.
static const uintx COUNTER_INCREMENT = 2;
// The per thread scanning closure.
class CounterThreadCheck;
public:
// The type of the critical section context passed from
// critical_section_begin() to critical_section_end().
typedef uintx CSContext;
// Must be called before accessing the data. The result must be passed
// to the associated call to critical_section_end(). Acts as a full
// memory barrier before the code within the critical section.
static CSContext critical_section_begin(Thread *thread);
// Must be called after finished accessing the data. The context
// must be the result of the associated initiating critical_section_begin().
// Acts as a release memory barrier after the code within the critical
// section.
static void critical_section_end(Thread *thread, CSContext context);
// Make the data inaccessible to readers before calling. When this call
// returns it's safe to reclaim the data. Acts as a full memory barrier.
static void write_synchronize();
// A scoped object for a read-side critical-section.
class CriticalSection;
};
#endif // include guard