8215555: TieredCompilation C2 threads can excessively block handshakes
Reviewed-by: kvn, neliasso, rehn
/*
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* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
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* 2 along with this work; if not, write to the Free Software Foundation,
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#ifndef SHARE_VM_OPTO_C2COMPILER_HPP
#define SHARE_VM_OPTO_C2COMPILER_HPP
#include "compiler/abstractCompiler.hpp"
#include "opto/output.hpp"
class C2Compiler : public AbstractCompiler {
private:
static bool init_c2_runtime();
public:
C2Compiler() : AbstractCompiler(compiler_c2) {}
// Name
const char *name() { return "C2"; }
void initialize();
// Compilation entry point for methods
void compile_method(ciEnv* env,
ciMethod* target,
int entry_bci,
DirectiveSet* directive);
// sentinel value used to trigger backtracking in compile_method().
static const char* retry_no_subsuming_loads();
static const char* retry_no_escape_analysis();
static const char* retry_class_loading_during_parsing();
// Print compilation timers and statistics
void print_timers();
// Return true if the intrinsification of a method supported by the compiler
// assuming a non-virtual dispatch. (A virtual dispatch is
// possible for only a limited set of available intrinsics whereas
// a non-virtual dispatch is possible for all available intrinsics.)
// Return false otherwise.
virtual bool is_intrinsic_supported(const methodHandle& method) {
return is_intrinsic_supported(method, false);
}
// Check if the compiler supports an intrinsic for 'method' given the
// the dispatch mode specified by the 'is_virtual' parameter.
virtual bool is_intrinsic_supported(const methodHandle& method, bool is_virtual);
// Initial size of the code buffer (may be increased at runtime)
static int initial_code_buffer_size(int const_size = initial_const_capacity);
};
#endif // SHARE_VM_OPTO_C2COMPILER_HPP