8215555: TieredCompilation C2 threads can excessively block handshakes
Reviewed-by: kvn, neliasso, rehn
/*
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* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
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* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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#ifndef SHARE_VM_CLASSFILE_SYMBOLTABLE_HPP
#define SHARE_VM_CLASSFILE_SYMBOLTABLE_HPP
#include "memory/allocation.hpp"
#include "memory/padded.hpp"
#include "oops/symbol.hpp"
#include "utilities/concurrentHashTable.hpp"
#include "utilities/hashtable.hpp"
// TempNewSymbol acts as a handle class in a handle/body idiom and is
// responsible for proper resource management of the body (which is a Symbol*).
// The body is resource managed by a reference counting scheme.
// TempNewSymbol can therefore be used to properly hold a newly created or referenced
// Symbol* temporarily in scope.
//
// Routines in SymbolTable will initialize the reference count of a Symbol* before
// it becomes "managed" by TempNewSymbol instances. As a handle class, TempNewSymbol
// needs to maintain proper reference counting in context of copy semantics.
//
// In SymbolTable, new_symbol() and lookup() will create a Symbol* if not already in the
// symbol table and add to the symbol's reference count.
// probe() and lookup_only() will increment the refcount if symbol is found.
class TempNewSymbol : public StackObj {
Symbol* _temp;
public:
TempNewSymbol() : _temp(NULL) {}
// Conversion from a Symbol* to a TempNewSymbol.
// Does not increment the current reference count.
TempNewSymbol(Symbol *s) : _temp(s) {}
// Copy constructor increments reference count.
TempNewSymbol(const TempNewSymbol& rhs) : _temp(rhs._temp) {
if (_temp != NULL) {
_temp->increment_refcount();
}
}
// Assignment operator uses a c++ trick called copy and swap idiom.
// rhs is passed by value so within the scope of this method it is a copy.
// At method exit it contains the former value of _temp, triggering the correct refcount
// decrement upon destruction.
void operator=(TempNewSymbol rhs) {
Symbol* tmp = rhs._temp;
rhs._temp = _temp;
_temp = tmp;
}
// Decrement reference counter so it can go away if it's unused
~TempNewSymbol() {
if (_temp != NULL) {
_temp->decrement_refcount();
}
}
// Symbol* conversion operators
Symbol* operator -> () const { return _temp; }
bool operator == (Symbol* o) const { return _temp == o; }
operator Symbol*() { return _temp; }
};
class CompactHashtableWriter;
class SerializeClosure;
class SymbolTableConfig;
typedef ConcurrentHashTable<Symbol*,
SymbolTableConfig, mtSymbol> SymbolTableHash;
class SymbolTableCreateEntry;
class SymbolTable : public CHeapObj<mtSymbol> {
friend class VMStructs;
friend class Symbol;
friend class ClassFileParser;
friend class SymbolTableConfig;
friend class SymbolTableCreateEntry;
private:
static void delete_symbol(Symbol* sym);
void grow(JavaThread* jt);
void clean_dead_entries(JavaThread* jt);
// The symbol table
static SymbolTable* _the_table;
static volatile bool _lookup_shared_first;
static volatile bool _alt_hash;
// For statistics
volatile size_t _symbols_removed;
volatile size_t _symbols_counted;
SymbolTableHash* _local_table;
size_t _current_size;
volatile bool _has_work;
// Set if one bucket is out of balance due to hash algorithm deficiency
volatile bool _needs_rehashing;
volatile size_t _items_count;
volatile size_t _uncleaned_items_count;
double get_load_factor() const;
double get_dead_factor() const;
void check_concurrent_work();
void trigger_concurrent_work();
static void item_added();
static void item_removed();
static void set_item_clean_count(size_t ncl);
static void mark_item_clean_count();
SymbolTable();
Symbol* allocate_symbol(const char* name, int len, bool c_heap, TRAPS); // Assumes no characters larger than 0x7F
Symbol* do_lookup(const char* name, int len, uintx hash);
Symbol* do_add_if_needed(const char* name, int len, uintx hash, bool heap, TRAPS);
// Adding elements
static void add(ClassLoaderData* loader_data,
const constantPoolHandle& cp, int names_count,
const char** names, int* lengths, int* cp_indices,
unsigned int* hashValues, TRAPS);
static void new_symbols(ClassLoaderData* loader_data,
const constantPoolHandle& cp, int names_count,
const char** name, int* lengths,
int* cp_indices, unsigned int* hashValues,
TRAPS) {
add(loader_data, cp, names_count, name, lengths, cp_indices, hashValues, THREAD);
}
static Symbol* lookup_shared(const char* name, int len, unsigned int hash);
Symbol* lookup_dynamic(const char* name, int len, unsigned int hash);
Symbol* lookup_common(const char* name, int len, unsigned int hash);
// Arena for permanent symbols (null class loader) that are never unloaded
static Arena* _arena;
static Arena* arena() { return _arena; } // called for statistics
static void initialize_symbols(int arena_alloc_size = 0);
void concurrent_work(JavaThread* jt);
void print_table_statistics(outputStream* st, const char* table_name);
void try_rehash_table();
bool do_rehash();
inline void update_needs_rehash(bool rehash);
public:
// The symbol table
static SymbolTable* the_table() { return _the_table; }
size_t table_size();
enum {
symbol_alloc_batch_size = 8,
// Pick initial size based on java -version size measurements
symbol_alloc_arena_size = 360*K // TODO (revisit)
};
static void create_table() {
assert(_the_table == NULL, "One symbol table allowed.");
_the_table = new SymbolTable();
initialize_symbols(symbol_alloc_arena_size);
}
static void unlink() {
do_check_concurrent_work();
}
static void do_check_concurrent_work();
static void do_concurrent_work(JavaThread* jt);
static bool has_work() { return the_table()->_has_work; }
// Probing
static Symbol* lookup(const char* name, int len, TRAPS);
// lookup only, won't add. Also calculate hash.
static Symbol* lookup_only(const char* name, int len, unsigned int& hash);
// adds new symbol if not found
static Symbol* lookup(const Symbol* sym, int begin, int end, TRAPS);
// jchar (UTF16) version of lookups
static Symbol* lookup_unicode(const jchar* name, int len, TRAPS);
static Symbol* lookup_only_unicode(const jchar* name, int len, unsigned int& hash);
// Needed for preloading classes in signatures when compiling.
// Returns the symbol is already present in symbol table, otherwise
// NULL. NO ALLOCATION IS GUARANTEED!
static Symbol* probe(const char* name, int len) {
unsigned int ignore_hash;
return lookup_only(name, len, ignore_hash);
}
static Symbol* probe_unicode(const jchar* name, int len) {
unsigned int ignore_hash;
return lookup_only_unicode(name, len, ignore_hash);
}
// Symbol creation
static Symbol* new_symbol(const char* utf8_buffer, int length, TRAPS) {
assert(utf8_buffer != NULL, "just checking");
return lookup(utf8_buffer, length, THREAD);
}
static Symbol* new_symbol(const char* name, TRAPS) {
return new_symbol(name, (int)strlen(name), THREAD);
}
static Symbol* new_symbol(const Symbol* sym, int begin, int end, TRAPS) {
assert(begin <= end && end <= sym->utf8_length(), "just checking");
return lookup(sym, begin, end, THREAD);
}
// Create a symbol in the arena for symbols that are not deleted
static Symbol* new_permanent_symbol(const char* name, TRAPS);
// Rehash the string table if it gets out of balance
static void rehash_table();
static bool needs_rehashing()
{ return SymbolTable::the_table()->_needs_rehashing; }
// Heap dumper and CDS
static void symbols_do(SymbolClosure *cl);
// Sharing
private:
static void copy_shared_symbol_table(CompactHashtableWriter* ch_table);
public:
static void write_to_archive() NOT_CDS_RETURN;
static void serialize_shared_table_header(SerializeClosure* soc) NOT_CDS_RETURN;
static void metaspace_pointers_do(MetaspaceClosure* it);
// Jcmd
static void dump(outputStream* st, bool verbose=false);
// Debugging
static void verify();
static void read(const char* filename, TRAPS);
// Histogram
static void print_histogram() PRODUCT_RETURN;
};
#endif // SHARE_VM_CLASSFILE_SYMBOLTABLE_HPP