6989984: Use standard include model for Hospot
Summary: Replaced MakeDeps and the includeDB files with more standardized solutions.
Reviewed-by: coleenp, kvn, kamg
/*
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* DO NOT ALTER OR REMOVE COPYRIGHT NOTICES OR THIS FILE HEADER.
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* ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or
* FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License
* version 2 for more details (a copy is included in the LICENSE file that
* accompanied this code).
*
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* 2 along with this work; if not, write to the Free Software Foundation,
* Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA.
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#ifndef SHARE_VM_LIBADT_VECTSET_HPP
#define SHARE_VM_LIBADT_VECTSET_HPP
#include "libadt/set.hpp"
// Vector Sets - An Abstract Data Type
//INTERFACE
// These sets can grow or shrink, based on the initial size and the largest
// element currently in them. Slow and bulky for sparse sets, these sets
// are super for dense sets. They are fast and compact when dense.
// TIME:
// O(1) - Insert, Delete, Member, Sort
// O(max_element) - Create, Clear, Size, Copy, Union, Intersect, Difference,
// Equal, ChooseMember, Forall
// SPACE: (max_element)/(8*sizeof(int))
//------------------------------VectorSet--------------------------------------
class VectorSet : public Set {
friend class VectorSetI; // Friendly iterator class
protected:
uint size; // Size of data IN LONGWORDS (32bits)
uint32 *data; // The data, bit packed
void slamin( const VectorSet& s ); // Initialize one set with another
int compare(const VectorSet &s) const; // Compare set contents
void grow(uint newsize); // Grow vector to required bitsize
public:
VectorSet(Arena *arena); // Creates a new, empty set.
VectorSet(const VectorSet &s) : Set(s._set_arena) {slamin(s);} // Set clone; deep-copy guts
Set &operator =(const Set &s); // Set clone; deep-copy guts
VectorSet &operator =(const VectorSet &s) // Set clone; deep-copy guts
{ if( &s != this ) { slamin(s); } return *this; }
~VectorSet() {}
Set &clone(void) const { return *(new VectorSet(*this)); }
Set &operator <<=(uint elem); // Add member to set
VectorSet operator << (uint elem) // Add member to new set
{ VectorSet foo(*this); foo <<= elem; return foo; }
Set &operator >>=(uint elem); // Delete member from set
VectorSet operator >> (uint elem) // Delete member from new set
{ VectorSet foo(*this); foo >>= elem; return foo; }
VectorSet &operator &=(const VectorSet &s); // Intersect sets into first set
Set &operator &=(const Set &s); // Intersect sets into first set
VectorSet operator & (const VectorSet &s) const
{ VectorSet foo(*this); foo &= s; return foo; }
VectorSet &operator |=(const VectorSet &s); // Intersect sets into first set
Set &operator |=(const Set &s); // Intersect sets into first set
VectorSet operator | (const VectorSet &s) const
{ VectorSet foo(*this); foo |= s; return foo; }
VectorSet &operator -=(const VectorSet &s); // Intersect sets into first set
Set &operator -=(const Set &s); // Intersect sets into first set
VectorSet operator - (const VectorSet &s) const
{ VectorSet foo(*this); foo -= s; return foo; }
int operator ==(const VectorSet &s) const; // True if sets are equal
int operator ==(const Set &s) const; // True if sets are equal
int operator < (const VectorSet &s) const; // True if strict subset
int operator < (const Set &s) const; // True if strict subset
int operator <=(const VectorSet &s) const; // True if subset relation holds.
int operator <=(const Set &s) const; // True if subset relation holds.
int disjoint (const Set &s) const; // True if sets are disjoint
int operator [](uint elem) const; // Test for membership
uint getelem(void) const; // Return a random element
void Clear(void); // Clear a set
uint Size(void) const; // Number of elements in the Set.
void Sort(void); // Sort before iterating
int hash() const; // Hash function
/* Removed for MCC BUG
operator const VectorSet* (void) const { return this; } */
const VectorSet *asVectorSet() const { return this; }
// Expose internals for speed-critical fast iterators
uint word_size() const { return size; }
uint32 *EXPOSE() const { return data; }
// Fast inlined "test and set". Replaces the idiom:
// if( visited[idx] ) return;
// visited <<= idx;
// With:
// if( visited.test_set(idx) ) return;
//
int test_set( uint elem ) {
uint word = elem >> 5; // Get the longword offset
if( word >= size ) // Beyond the last?
return test_set_grow(elem); // Then grow; set; return 0;
uint32 mask = 1L << (elem & 31); // Get bit mask
uint32 datum = data[word] & mask;// Get bit
data[word] |= mask; // Set bit
return datum; // Return bit
}
int test_set_grow( uint elem ) { // Insert & return 0;
(*this) <<= elem; // Insert into set
return 0; // Return 0!
}
// Fast inlined test
int test( uint elem ) const {
uint word = elem >> 5; // Get the longword offset
if( word >= size ) return 0; // Beyond the last?
uint32 mask = 1L << (elem & 31); // Get bit mask
return data[word] & mask; // Get bit
}
// Fast inlined set
void set( uint elem ) {
uint word = elem >> 5; // Get the longword offset
if( word >= size ) { // Beyond the last?
test_set_grow(elem); // Then grow and set
} else {
uint32 mask = 1L << (elem & 31); // Get bit mask
data[word] |= mask; // Set bit
}
}
private:
friend class VSetI_;
SetI_ *iterate(uint&) const;
};
//------------------------------Iteration--------------------------------------
// Loop thru all elements of the set, setting "elem" to the element numbers
// in random order. Inserted or deleted elements during this operation may
// or may not be iterated over; untouched elements will be affected once.
// Usage: for( VectorSetI i(s); i.test(); i++ ) { body = i.elem; }
class VSetI_ : public SetI_ {
friend class VectorSet;
friend class VectorSetI;
const VectorSet *s;
uint i, j;
uint32 mask;
VSetI_(const VectorSet *vset);
uint next(void);
int test(void) { return i < s->size; }
};
class VectorSetI : public SetI {
public:
VectorSetI( const VectorSet *s ) : SetI(s) { }
void operator ++(void) { elem = ((VSetI_*)impl)->next(); }
int test(void) { return ((VSetI_*)impl)->test(); }
};
#endif // SHARE_VM_LIBADT_VECTSET_HPP